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  1. #11
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Going to have to jump on the bandwagon here -- removing content is nonsensical, especially for a game that takes an episodic approach to new content/updates, unlike games like WoW that are designed to try and keep you playing ALL THE TIME. A lot of the (Hard) 50's are actually quite enjoyable - and all are optional. Considering how many classes there are to level up, getting a 'not done this one' surprise is something finite that should be appreciated, and of course roulettes later on once you have done them all to mix things up.

    All you should be worrying about (as a new player) are dungeons used as a requirement of the main-story-quest(s).
    (4)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  2. #12
    Player
    Frizze's Avatar
    Join Date
    Feb 2016
    Posts
    2,986
    Character
    Frizze Steeleblaze
    World
    Lamia
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MrMagic View Post
    Why is this even optional???

    Took me forever to bother doing it, thinking it would be yet another filler dungeon.
    Why is it optional? Because Edda's story could have been considered complete at level 16. This other(lesser) group of adventurers went into a dungeon similar to the one you just did but they didnt all come back(good thing youre so tough). Adventuring is dangerous, maybe they should get a job on the family farm. The end.

    But rather then end it there, a writer decided that maybe instead of meekly going back home to be "normal" the disaster of their group led to something more... interesting. For the main storyline's purpose, all that had to happen was us being shown to be special(and reinforcing how dangerous this is to help explain why we need to do so much). But given the option to look in and see how things have progressed without us can be fascinating(if well written). Some people stop thinking about things as soon as theyre over, others will wonder endlessly what happened next after they left. The hard mode dungeon revisits are for that second group.

    And since someone called out Tam Tara(hard), ill call out a fave of mine. I love me some Lost City(both visits). The music is beautiful, the lore involving the war of the magi is interesting, the setting is almost like an alien planet, and lets not forget a certain boss who gets to play a bigger role in the Mhach raid series(and i still need to get me a morpho).
    (0)

  3. #13
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Eve_The_Witch View Post
    There are probably more than 20 dungeons i never touched at level 60 but my questlog is full with finish this and this and this and i have no idea what might be important for futured content and whatever. And since i'm playing a Damage Class it would take way too long to queue for all these dungeons and primals. I really hope Square will remove dungeons up to 60 at least that are not important for the Campaign with the next expansion, else it is simply too much for a new player.
    Any dungeon that you do not encounter through the MSQ is an optional dungeon. Meaning, you don’t necessarily have to complete them; you don’t even have to touch the quest. The only time you would have to do them would be if you want to unlock the Roulettes (mainly 50/60 Roulette, 70 Roulette, and Expert Roulette). Roulettes will be your main source of tomestones once you reach level cap and one way you get end-game gear, so eventually I would recommend that you work on unlocking them. But you do not need to do that right now; you can wait and do that once you reach level 70 and have more free time.

    The only primals you will need to complete for Heavensward/level 60 MSQ are the ones you meet through the main scenario; there are only 4 trials in Heavensward required to complete for the MSQ—if you are following any sidequests (mainly the sidequests involving the Warring Triad), then you can put them on hold for now, as the completion of those trials are only needed for Trial Roulette. HW did not do like ARR did in that you have to complete all of the primal trials in order to progress with the MSQ. If you are unlocking any Extremes, those are not needed either, so, again, they can be put on hold. If you have unlocked any of the Heavensward 8-man raid (Alexander), those are also optional, and only needed to unlock the Raid Roulette. So they can also wait for now. If you’ve tried to unlock Savage raids, those are also not needed for the MSQ.



    A lot of those dungeons, trials, and the 8-man raid were introduced in the patches between expansions, meaning they were supposed to be pieces of content to keep the playerbase occupied until the next patch or until the next expansion. That’s why they are there. They are not there solely for the reason of bombarding you with an excess of quests. I’m explaining this to you, because I think you’re unaware of why they exist. That’s the only reason I can think of that would cause you to advocate for removing them. There are already a lot of complaints about how barren patches are feeling lately, so please do not make requests to remove more content. Even dungeons.

    My suggestion to you would be to just focus on the MSQ. None of the optional content from level 60 are needed to access content in the Stormblood main scenario, so you will not run into any roadblocks. You will have plenty of time to go back and complete them, even with a DPS queue. If you would like a fast queue, then I would recommend making friends with a tank or healer, or leveling a tank or healer yourself. Tanks get virtually instant queues for most dungeons, and healers rarely wait much longer than a few minutes.
    (1)
    Last edited by HyoMinPark; 10-27-2018 at 08:48 PM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  4. #14
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Pls dont take this as an insult and i rly get you and all but NO, just no. We already have way too few dungeons, are dammed to run the same 2 or 2+1 expert dungeons for like half a year and you want even less dungeons?
    (0)

  5. #15
    Player
    XiXiQ's Avatar
    Join Date
    Nov 2013
    Posts
    809
    Character
    Xixi Eclipse
    World
    Ravana
    Main Class
    Red Mage Lv 90
    wish I had 20 new dungeons to do
    (4)

  6. #16
    Player
    Kaiten_kenbu's Avatar
    Join Date
    Sep 2017
    Posts
    38
    Character
    Kaiten Kenbu
    World
    Typhon
    Main Class
    Samurai Lv 80
    The dungeons and raids are an integral part of the MMORPG experience.

    Most people will run a dungeon/raid once for MSQ/story purposes, and the next time its from daily roulettes.

    At least in this game, you can find people to run lower level content with, as compared to other MMORPGs where lower level dungeons/raids are forgotten as soon as new end game content is released.
    (2)

  7. #17
    Player
    azura84's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    167
    Character
    Daryth Al'amin
    World
    Coeurl
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Kaiten_kenbu View Post
    The dungeons and raids are an integral part of the MMORPG experience.

    Most people will run a dungeon/raid once for MSQ/story purposes, and the next time its from daily roulettes.

    At least in this game, you can find people to run lower level content with, as compared to other MMORPGs where lower level dungeons/raids are forgotten as soon as new end game content is released.
    Why do we have an open world then if all we're going to do is teleport into instances for eternity.

    Being someone who stays fairly up to date since 1.0 I have to say I'm not really a fan of how many dungeons we have in total. SE is happy with their hamster wheel but I think we need something besides dungeons, give us sieges or battle fronts to fight or support on. Dungeons are just strait and boring, it was cool the first 5 of them but the difficulty has never grown and they don't change anything but graphics. For anyone not keeping up with the content and joining in it can definitely seem like a lot, I myself dont know half the lore of the dungeons because they dont put hardly any effort into the writing except for the dumb Hildebrand quests and some of the main story. I also am not such a big fan of reusing old zones to make "hard" versions, there is never anything "hard" about them if you have even the minimum ilvl gear to attempt them they are just another strait tunnel with two checkpoints and final boss.
    (0)

  8. #18
    Player
    RopeDrink's Avatar
    Join Date
    Aug 2016
    Posts
    566
    Character
    Chloe Redstone
    World
    Phoenix
    Main Class
    White Mage Lv 90
    Dungeons are just strait and boring, it was cool the first 5 of them but the difficulty has never grown and they don't change anything but graphics. For anyone not keeping up with the content and joining in it can definitely seem like a lot, I myself dont know half the lore of the dungeons because they dont put hardly any effort into the writing except for the dumb Hildebrand quests and some of the main story.
    Nice paintbrush you're waving. You don't like dungeons? That's perfectly fine - but keep in mind that you're not everyone. I'm the opposite - I absolutely LOVE the fact that there is a gargantuan list of dungeons, trials and raids in the mix. Even if you've played as much as I have, to a point where you've done everything at least once, variation is still welcome. Meanwhile in games like WoW you'll be running the exact same handful of Mythic dungeons constantly. WoW essentially has a similar dungeon-list to FFXIV, yet the only time 90% of them are made relevant is during Timewalking events (which is a temporary 'sync' like we have permanently) or when levelling a new character, otherwise it is dead and buried content.

    I also am not such a big fan of reusing old zones to make "hard" versions
    Do not mistake a copy/paste with added difficulty for what (Hard) dungeons actually are - completely different experiences, often with different routes than the original, different mobs, completely different bosses etc. Go to Haukke Manor (Normal) for example and tell me Haukke Manor (Hard) is a mere 'remake' of the original. It's not. Aside from utilizing similar (not always 'same' assets) they are NOTHING alike, with the Hard version being an extension of the story for the standard Manor dungeon. The latest revamp of Saint Mocianne's Arboretum is another good example - aside from references to the original tunnels and using the same theme, they are two completely different beasts.

    I genuinely don't understand how anyone could complain so long as these dungeons remain optional. You don't like them? Well then, you don't HAVE to do them, other than those tied to the MSQ. It is simply beneficial for those who wish to unlock roulettes to do every dungeon at least once, which could be done as a huge batch back-to-back, or left for other classes you wish to level up whenever you have the MSQ done and dusted.

    Removing content for no reason other than "I don't like dungeons and there's loads of them" is nonsense.
    (1)
    "And all the Hyur's say I'm pretty sage – for a White Mage!"

  9. #19
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    OP can't be serious. 'Too much for a new player'...? Couldn't disagree more! As a new player I was totally looking forward to exploring all those dungeons and trying out everything this game has to offer.

    What OP is saying is a complete absurd.
    (1)

  10. #20
    Player
    BloodRubyXII's Avatar
    Join Date
    Nov 2013
    Location
    Völs am Schlern, Italy
    Posts
    1,007
    Character
    Owa Owa
    World
    Odin
    Main Class
    Ninja Lv 100
    Are you complaining about content? What even is this.
    (0)

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