Page 1 of 2 1 2 LastLast
Results 1 to 10 of 17
  1. #1
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100

    Revisiting crafting continuation after disconnecting.

    With the current issues of constant disconnects we're having I thought it might be nice to revisit the idea of disconnect proofing crafts. It obviously would take awhile to program in, but it feels like this is something that should have been dealt with by now considering the elaborate nature of the crafting system.

    Personally I'd like to propose this: The server has to keep track of the stats while crafting (progress, quality, mats, cp, buffs, etc) and I'm assuming when you dc there's something that wipes all that out. Instead of wiping it out, if the signal is sent that the user dcs, all that info is set aside in the user's data and then when the user logs back in, a small timer starts and the character is frozen from doing anything but moving (10 seconds or so?) after which the craft resumes exactly where it was at when the user disconnected. The short timer would allow for someone to move to a slightly different location if they were in an instanced area like a house and logged back in outside, possibly stacking on other users which I find to be a bit visually overwhelming.

    Whereas starting over or refunding the materials could be exploited, this leaves the user exactly where they were before they disconnected (nothing lost, nothing gained from disconnecting).
    (15)

  2. #2
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Dustytome View Post
    With the current issues of constant disconnects we're having I thought it might be nice to revisit the idea of disconnect proofing crafts. It obviously would take awhile to program in, but it feels like this is something that should have been dealt with by now considering the elaborate nature of the crafting system.

    Personally I'd like to propose this: The server has to keep track of the stats while crafting (progress, quality, mats, cp, buffs, etc) and I'm assuming when you dc there's something that wipes all that out. Instead of wiping it out, if the signal is sent that the user dcs, all that info is set aside in the user's data and then when the user logs back in, a small timer starts and the character is frozen from doing anything but moving (10 seconds or so?) after which the craft resumes exactly where it was at when the user disconnected. The short timer would allow for someone to move to a slightly different location if they were in an instanced area like a house and logged back in outside, possibly stacking on other users which I find to be a bit visually overwhelming.

    Whereas starting over or refunding the materials could be exploited, this leaves the user exactly where they were before they disconnected (nothing lost, nothing gained from disconnecting).
    This would be a much better solution than allot. To fix a large amount of issues if this sort of soultion wasnt feasible due to "limitations," upon DC if crafters have the role skill reclaim and 55 CP to use it, it should activate it. That at least should be possible I would think. Would solve a decent amount of issues, but not all.
    (1)

  3. #3
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Zyneste View Post
    This would be a much better solution than allot. To fix a large amount of issues if this sort of soultion wasnt feasible due to "limitations," upon DC if crafters have the role skill reclaim and 55 CP to use it, it should activate it. That at least should be possible I would think. Would solve a decent amount of issues, but not all.
    I would not be satisfied with a solution that rolled dice to see if I had materials returned to me due to connection issues, but I do appreciate alternative ideas.
    (0)

  4. #4
    Player
    Zombiee's Avatar
    Join Date
    Mar 2017
    Posts
    18
    Character
    Zombii Mochii
    World
    Omega
    Main Class
    Monk Lv 70
    Reclaim only works if you 'fail' the craft. When you disconnect you 'cancel' the craft. So dont think this would work. They could make all crafts have a safety feature but knowing the community most will just abuse it.
    (1)

  5. #5
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    someone would find a way to duplicate items for free and then we wouldn't have nice things anymore.
    (2)

  6. #6
    Player
    Dustytome's Avatar
    Join Date
    Aug 2015
    Posts
    2,707
    Character
    Fox Briarthorn
    World
    Sargatanas
    Main Class
    Culinarian Lv 100
    Quote Originally Posted by Zombiee View Post
    They could make all crafts have a safety feature but knowing the community most will just abuse it.
    I agree that any immediate start over/refund mats by default would be abused as you could just dislodge your connection and try again, which is why I'm suggesting to simply put a player right back where they were before DCing.

    Quote Originally Posted by DrWho2010 View Post
    someone would find a way to duplicate items for free and then we wouldn't have nice things anymore.
    We'd probably have a lot of nice things if someone figured that out! It would of course have to be tested, but I don't see how anyone could use it to duplicate items if actions and such are locked until crafting starts back up where it was.
    (1)

  7. #7
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    I'm not really a crafter. The most crafting I ever end up doing is for beast tribe quests. However, even I think that losing the mats mid craft because of a d/c is ridiculous. Always has been. Imo, the mats should be used when the craft either succeeds or fails. And quitting mid craft shouldn't be considered a failure.
    (0)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  8. #8
    Player
    ElazulHP's Avatar
    Join Date
    Dec 2014
    Posts
    1,180
    Character
    Inigo Meowtoya
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 80
    Would be nice to get your mats back if you DC during a craft, however, I can see this being heavily abused if implemented.
    (0)

  9. #9
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    It really sucks being disconnected when your crafting at the time a very expensive item. Last year lost over million in mats from a disconnect caused by a ddos attack. They should make it when login again your still in crafting at same place you was before the disconnect.
    (0)
    Last edited by hynaku; 10-27-2018 at 04:27 PM.

  10. #10
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    I've wanted this ever since I lost 3 million gil from a disconnect back when 3 million was actually a lot.
    (1)

Page 1 of 2 1 2 LastLast