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  1. #11
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    So the Ewer will become completely redundant then?
    Why hang onto it or try to draw it when MP management is alreaady foolproof?
    (0)

  2. #12
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    To be honest I wouldn't mind if healers and casters got more personal mana management cooldowns in exchange for Refresh and Mana Shift being combined into the MP equivalent of Goad and given to all of the caster DPS and ranged DPS. Remove Tactician and do the same with Goad, give it to the Ranged DPS. Same goes for the melee DPS and MCH needing more TP for AoE.

    Every dps should be able to contribute to resource management in a pinch, mainly as recovery if someone dies. Ranged DPS are better because they can support TP and MP at once as is their niche, but don't completely negate the need for it at all by existing.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  3. #13
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Well I've been an advocate of buffing cleric stance to also reduce the mp cost of offensive spells.

    The 5% is laughable and while I use it whenever it's up, a 1% healer dps increase over an entire fight really makes it a poor skill.

    At least with a mp reduction it would turn it into another mana management tool and make dungeon more fun ^^
    (1)

  4. #14
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,971
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Considering two healers can actually have about a combined output of 9000 dps this savage tier, it's almost crazy talk about MP management being an issue.

    As they made DPSing almost too simple, so of course MP usage is up, but also it's being smart about management.
    (0)

  5. #15
    Player
    Mansion's Avatar
    Join Date
    Aug 2018
    Location
    Gridania
    Posts
    1,986
    Character
    Mansion Viscera
    World
    Louisoix
    Main Class
    Sage Lv 100
    Well, I'm fine with AST mana right now as it is... Basically I ALWAYS align Lucid and Celestial opposition, sometimes I will use Lightspeed extended too.
    AST has so many tools to make mana economy (Synastry, Earthly Star, Dignity, Buff extension on regens...) and in extreme cases of raising you have that RNG Ewer that can pop and save you. And then yeah sometimes you have Refresh or Mana Shift (or someone else raising).
    AST is fine as it is I think. The latest QoL changes were more than welcome, and there is nothing that comes to my mind that could do with some minor fixes.
    (apart from making the spear OP by raising the Crit stat and not chances of Crit, but I'll never see it haha)
    (0)

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