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  1. #1
    Player
    Nari-Tia's Avatar
    Join Date
    Apr 2017
    Posts
    55
    Character
    Nari Tia
    World
    Zodiark
    Main Class
    Ninja Lv 80

    Changes i like to see for Triple Triad! Revival!

    Yeah i know SE only cares about the Japanese forum / playerbase, but here goes:

    1. I have all cards from NPCs, but i know how ridiculous the droprates are, i farmed them for hours! For example Indolent Imperial, i dare to check an admin to see how many times i played/beat that NPC! And i never got the Gaius card from him, i got it from the dungeon later. What needs to be changed: Drop Rate chain for wins! You win once, you get +1% drop chance on all cards! You lose = you lose your droprate bonuses aswell! You are afraid of the better MGP farming, because of the MGP price on cards? Lower them, simple!

    2. The other thing why i think you make these droprates so high because you might think we will never play these NPCs ever again if we get the cards, so you are lenghtening the inevitable! What needs to be added:
    Challange logs for unique NPC wins. (exclude the battlehall NPCs)

    3. We are forced to do Eureka, Fates, Dungeons for hours, Raids for hours, doing sidequests for the cards, doing MSQ and stuff, AND thats actually OK! I like the variety! BUT i don't see us doing any crafting / gathering for cards! I would love to see some cards obtained by doing crafting/gathering.

    4. You can't do much with the cards except selling them for MGP, but some players just like to play TT and they don't even need MGP anymore. Why can't we break down cards to items, like in previous games? What i would like to see: Add an NPC like the ones that opens lockboxes in Diadem/Eureka who will break down cards into random items with similiar loot to Eureka + 1-2 unique items / glamours.

    4.5: (yeah) Oooor add a "card collection" furniture, and you can put unused cards in it, to show off!

    5. And this is the last, but the most important one! I won some TT tournaments, and i got into the top 3 numerous times, but! BUT! I did not need any new cards for it. I did not feel myself better with having so many cards, wich were extremly hard to get! We need more rules in the tournaments, so those might shake up the base cards used by everyone in the tournaments! Instead of having 2 rule combos (like swap, 3 open), add some more, use 3-4 rules to the tournaments (IT'S ALREADY IN THE GAME, you don't even have to add anything new that requires complex programing).
    (0)

  2. #2
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I am strongly against increasing NPC drop rates. While low they are far too easy as it stands and you should do them when quing for stuff when filling time.

    However some duty drop cards have seemingly unreal drop rates. (No omega card after 120 runs)

    While I could see crafting cards plausible, only goldsmith makes sense to do it. There's no real reason why you could get them via gathering... I mean, no one's shoving cards in rocks and bushes.

    I agree that tournaments could use a tweak as current meta is quite stale.
    (1)

  3. #3
    Player
    Nari-Tia's Avatar
    Join Date
    Apr 2017
    Posts
    55
    Character
    Nari Tia
    World
    Zodiark
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Dreggit View Post
    While I could see crafting cards plausible, only goldsmith makes sense to do it. There's no real reason why you could get them via gathering... I mean, no one's shoving cards in rocks and bushes.
    Yeah all boss are holding their own portrait in a card is much more belivable than finding a card in the bush! OKAY!
    (0)

  4. #4
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dreggit View Post
    I am strongly against increasing NPC drop rates. While low they are far too easy as it stands and you should do them when quing for stuff when filling time.

    However some duty drop cards have seemingly unreal drop rates. (No omega card after 120 runs)
    The NPC drop rates don't need to be nerfed to the ground, but the 0.2% chance cards could do with a bump. Personally I feel 1% lowest is a fair droprate for 5 stars. Similar to how you've done Omega 120 times, some of us face Hab 700 times without a drop. Both are excessive.

    4 stars definitely need a use. 1 per deck perhaps, similar to 5 star.

    It's amusing how outdated the tournament rewards are compared to Verminion now. For a 10th place TT finish I get 30k mgp and 3 Lahabrea cards, for losing 1 Verminion game I get 80k mgp.
    (0)

  5. #5
    Player
    Dreggit's Avatar
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    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Nari-Tia View Post
    Yeah all boss are holding their own portrait in a card is much more belivable than finding a card in the bush! OKAY!
    While I concede it's not really sensible for bosses to carry cards, the cards always depict the subject in question that it drops from when pertaining to bosses or something in the dungeon. Currently, there's nothing I can see that could be the depicted counterpart to a card in a bush. All cards have a quote or lore tied to them in the collection screen so that's a secondary thing to consider too.

    Believe you me; I want more for Triad. I have almost all of the cards, (202/236) and the 'endgame' is stale. The only ones i have left are Duty cards.

    I mention Goldsmith as a plausible crafter as Godbert(?) Manderville, who owns the Saucer, is a Goldsmith and likely (as was talked about in my for fun lore topic about it) creates the cards he sells at the Saucer himself in someway. Perhaps a quest could be unlocked for the crafting secret for Goldsmith.
    (0)

  6. #6
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,325
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Dreggit View Post
    I mention Goldsmith as a plausible crafter as Godbert(?) Manderville, who owns the Saucer, is a Goldsmith and likely (as was talked about in my for fun lore topic about it) creates the cards he sells at the Saucer himself in someway. Perhaps a quest could be unlocked for the crafting secret for Goldsmith.
    I think Alchemist is more plausible, since he already does ink, books and orchestrion scrolls.

    And finding cards in a bush... why not? Maybe someone dropped it there accidentally? Well, it doesn't have to be plausible anyway, like cards from fish desynthesis.

    Oh yeah... why not? Because cards are not tradeable. To complete your collection you then have to play gatherer and crafting classes and that sucks when you are not interested in gathering and crafting.
    (0)

  7. #7
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Regardless of acquisition, they tend to put cards in content that requires continuous play; or rather, encourages it.

    I didn't consider Alchemists, and yes that would make sense.

    Let's say that gathering was an added factor, I can't imagine there to be very many of them as they would need to be tied to a nodes spawn family (4-6 nodes that you alternate with for gathering). But I'm not sure how best you would make it spawn. I guess you can make it random chance like maps in hopes that it spawns. Or if tied to unspoiled nodes a random empty slot.

    I suppose the second thing to note would be what the face of the card would picture and the quote/lore associated to the card description. The most obvious that I can think of, if we were to go with gatherers would to have a card per area/region and have the face image be something in regards to the land or landmark in the area. That would nicely cover miner/botanist. For Fisher I suppose in that line of thought they could be a desynth reward from fish where the fish is the subject in the card (wether it be common or legendary in nature)

    There wouldn't be much challenge in getting these cards though and if there wasn't a limit to acquiring them, than you can farm them to sell for mgp. Also, if you were to diminish the current sale price for cards as is, that might also deincentivise players, so I'm not sure how you would combat that either.

    I could play along with the idea of gathering acquisition for cards but only if it can be done in a way that makes sense in the game. I know a lot of changes players want in ARR zones are challenging for the devs because it's already chalk full of event flags and adding more can interupt those flags, so it's hard to say.

    Like I said, I do want more for Triad but I'm not sure if there's enough here to make it work
    (0)

  8. #8
    Player
    ArumatKelewae's Avatar
    Join Date
    Aug 2015
    Location
    Limsa Lominsa
    Posts
    29
    Character
    Arumat Kelewae
    World
    Malboro
    Main Class
    Goldsmith Lv 87
    Regarding a future crafting implication in Triple Triad, it could be nice to have DoH craft alternate art (or foils ) for the cards we already have.

    As much as I'd like to see new cards, we will reach the point where all patterns on cards are used. Theoretically there are many combinations still available, but I doubt we will ever see 1111 or AAAA cards, even 9888 or 1112 ...
    (1)

  9. #9
    Player
    Dreggit's Avatar
    Join Date
    Nov 2016
    Location
    Ul'Dah
    Posts
    336
    Character
    Helfgrin Dreggit
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by ArumatKelewae View Post
    Regarding a future crafting implication in Triple Triad, it could be nice to have DoH craft alternate art (or foils ) for the cards we already have.

    As much as I'd like to see new cards, we will reach the point where all patterns on cards are used. Theoretically there are many combinations still available, but I doubt we will ever see 1111 or AAAA cards, even 9888 or 1112 ...
    I Like this alternative. Kind of like the FFPortal app triad. If they did, I'd like them to give a better quality image on the cards themselves as some of the portraits just look like blobs of color on a card.

    As far as card design, they've put themselves more or less in a corner. 3* cannot really have anymore statwise than the 8841/8832 as it's already quite strong. (8832 is slightly better than 8841 if playing by reverse rules). They couldn't really do 8811 cards either as then it's going be too strong for reverse/plus rules

    If they allow four 4* cards, card favorites like onion knight and cloud will be obsoleted as the play will mostly be 9's and A's.that said if they were to add cards, beside the usual duty cards, I'd like to get Dissidia cards for ff14/15 as their art is in the portal app.
    (0)

  10. #10
    Player
    ChaseNetwork's Avatar
    Join Date
    Aug 2013
    Location
    Garlemald
    Posts
    195
    Character
    Rein Tenebres
    World
    Hyperion
    Main Class
    Red Mage Lv 80
    If they wanted to put enough effort into it, I suppose they could do "formats" like in Magic the Gathering and other card games. A "modern" format for example would only allow cards from recent releases.
    They could also introduce "Ability" cards, of which you may only have one in your deck. Maybe something like, on a card that doesn't have a race for itself (Not a Garlean or something like that), it would have an ability like "Activate the Ascension rule". Caveats could be added to that like "Until this card is taken."
    (1)
    Greetings and salutations, adventurers.

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