Yeah i know SE only cares about the Japanese forum / playerbase, but here goes:
1. I have all cards from NPCs, but i know how ridiculous the droprates are, i farmed them for hours! For example Indolent Imperial, i dare to check an admin to see how many times i played/beat that NPC! And i never got the Gaius card from him, i got it from the dungeon later. What needs to be changed: Drop Rate chain for wins! You win once, you get +1% drop chance on all cards! You lose = you lose your droprate bonuses aswell! You are afraid of the better MGP farming, because of the MGP price on cards? Lower them, simple!
2. The other thing why i think you make these droprates so high because you might think we will never play these NPCs ever again if we get the cards, so you are lenghtening the inevitable! What needs to be added:
Challange logs for unique NPC wins. (exclude the battlehall NPCs)
3. We are forced to do Eureka, Fates, Dungeons for hours, Raids for hours, doing sidequests for the cards, doing MSQ and stuff, AND thats actually OK! I like the variety! BUT i don't see us doing any crafting / gathering for cards! I would love to see some cards obtained by doing crafting/gathering.
4. You can't do much with the cards except selling them for MGP, but some players just like to play TT and they don't even need MGP anymore. Why can't we break down cards to items, like in previous games? What i would like to see: Add an NPC like the ones that opens lockboxes in Diadem/Eureka who will break down cards into random items with similiar loot to Eureka + 1-2 unique items / glamours.
4.5: (yeah) Oooor add a "card collection" furniture, and you can put unused cards in it, to show off!
5. And this is the last, but the most important one! I won some TT tournaments, and i got into the top 3 numerous times, but! BUT! I did not need any new cards for it. I did not feel myself better with having so many cards, wich were extremly hard to get! We need more rules in the tournaments, so those might shake up the base cards used by everyone in the tournaments! Instead of having 2 rule combos (like swap, 3 open), add some more, use 3-4 rules to the tournaments (IT'S ALREADY IN THE GAME, you don't even have to add anything new that requires complex programing).