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  1. #21
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,070
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Thinking over Carvallain and Rhoswen - and particularly what Moose said about them in 1.0, where it sounds like they were "equal opposites" in a serious story... I feel like their relationship in the game now is rather unbalanced. Carvallain gets mostly played as a serious, competent character - from the early-game 'orientation' quest that sets up your understanding of how the pirates privateers of Limsa operate, to being involved in the Stormblood MSQ.

    Rhoswen, on the other hand, gets no equivalent "solo" involvement in the MSQ, and seems to be played as incompetent - her early-game quest is a "how to emote" tutorial with dialogue that indicates she's going about her raiding with a terrible strategy, until you somehow inspire her to a better idea. And she seems to bring up (usually complaining about) Carvallain at every turn, while he doesn't usually mention her at all if she isn't there.

    Perhaps it's meant to be a contrast in how they handle things - measured and thought-out versus impulsive and passionate - but it comes out very lopsided in the impression I get of the characters just from playing the game as it exists now.
    (1)

  2. #22
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Rhoswen's business gets some more focus in the Lvl 50-60 Cullinarian quests. I do think she and Carvallain are supposed to represent how Limsa Lominsa has changed over the years and how that has effected different types of people in Limsa. Carvallain with his Ishgardian informed upbringing is doing much better under the regulations and limits Limsa now has. Rhoswen with her less structured crew and way of handling things is doing fine, but not outstanding. However, both of them are better off then some of the other pirates we meet in the Arcainist and Rouge's Guild quests.
    (4)

  3. #23
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,037
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Ironically, in that same 1.0 storyline you can see that same dichotomy.

    You know that "traitor" they were looking for in the quote I posted? Sthalmann leaks information suggesting he was being kept at Mealvaan's Gate, knowing how Rhoswen would react. The Sirens promptly storm the customs agency of the city-state looking to personally deliver his comeuppance, giving Sthalmann an excuse to "investigate" the crime and liquidate a certain piece of evidence (the tablet which worked in conjunction with the horn).

    Carvallain is calm, cool, collected, and strategic ... but he (and especially certain strategic picks for his crew) can be brutal when it comes to executing action. Rhoswen is fiery, impulsive, passionate, and rowdy ... but she (and especially certain strategic picks for her crew) can be conversational and pragmatic in service to it. Unfortunately, as you've already noticed, these temperaments made Carvallain uniquely suited to walking a fine legal line between piracy and privateering, smuggling and "spice". Rhoswen just refuses to "betray the past" and adapt. That's for quitters who don't have salt in their blood. And thus her crew struggles. (For now.)

    This also explains Carvallain having to (literally) drag her from Carteneau; she's too incensed to leave - the bloodlust from the battle itself is only fed into by her refusal to face the anguish of losing Sirens in the fight, so all she has is to keep killing.
    (8)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  4. #24
    Player
    Haventale's Avatar
    Join Date
    Aug 2018
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Winter Nightbloom
    World
    Leviathan
    Main Class
    Viper Lv 100
    About the question with Cid, I've never played 1.0, and only started playing recently. This is somewhat echoing what others have said already, but I'm just trying to understand this scene, because it's been confusing me too, since I started playing.

    Is it possible that he's just simply remembering you from 1.0? When you start ARR, the adventure's guild person says that no one can remember the WoL, and called them such as all they can see when they try to recall them is, the shadow against the light. When he says something like "That light, that was you wasn't it?" Is he simply saying that before, he was like everyone else, in that, when he was trying to remember this important person from his past (1.0), all he could see (remember) was a blinding light. But now "that light" he's realised was you, making him the one person who remembers that the WoL was in fact, you.

    I was discussing this thread/question with my husband, and I wondered if this was the case, why wouldn't he tell the others that your character was the WoL from 1.0? He replied that, if that is the case, then likely there wouldn't have been any point in telling anyone else, as they would still just see the shadow/blinding light.

    Like I said, I've never played 1.0, so I'm still confusdd about several lore related things, but am I understanding this scene correctly?
    (0)

  5. #25
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Cid has a different type of amnesia then everyone else does. Everyone else the WoL runs into in 2.0 have just forgotten the WoL and the specifics of what happened at Cartenau. Cid has forgotten literally everything. When you meet him in 2.0 he doesn't remember that he's Cid or that he's an engineer or that he was originally from Garlemald. It takes the WoL's Echo to fix that.

    If you are on a character from 1.0, everyone else somehow remembers you after Ultima Weapon is defeated.
    (5)

  6. #26
    Player
    Rocl's Avatar
    Join Date
    Mar 2011
    Location
    Final Call of Warcraft XIV
    Posts
    761
    Character
    Rocl Montaigne
    World
    Excalibur
    Main Class
    Scholar Lv 80
    I feel like pointing out Cid has dialogue explaining why he doesn't shout from the rooftops you're the Warrior of Light if you played 1.0:
    Quote Originally Posted by CID
    It took a while for the memory to return, but I remember you.
    The floating isle, van Darnus... We ended it, that day─or so we thought.
    Listen─let's keep this between the two of us, for the time being.
    If word got out that one of the Warriors of Light had returned, the eyes of the world would soon be upon us─our enemies' included. And that's the kind of attention we could well do without.
    What, isn't it enough that I know the truth?
    Don't worry. A man of your talents won't go unnoticed for long. Someday, they will remember you─and you'll never know another moment's peace!
    Also, when Hydaelyn restores the memories of the Scions and Grand Company leaders (and presumably, most people) post Praetorium, Cid ribs them about being ignorant after someone asks if he knew all along.
    After everyone's "Hydaelyn's telling us about the Warrior of Light and how you're that dude/ette from Carteneau!!" Cid quips:
    Quote Originally Posted by CID
    Oh, you mean our adventurer friend? Did I forget to mention he was one of the Warriors of Light?
    Saved Eorzea, you know. Twice.
    Man, I really loved those scenes when playing A Realm Reborn.
    (4)
    Last edited by Rocl; 11-09-2018 at 11:54 AM.

  7. #27
    Player
    Haventale's Avatar
    Join Date
    Aug 2018
    Location
    Limsa Lominsa
    Posts
    75
    Character
    Winter Nightbloom
    World
    Leviathan
    Main Class
    Viper Lv 100
    So if you have a character save carried over from 1.0 then you get unique dialog? That's kind of cool. Would have been nice for that scene to be a little more clear to non 1.0 players though. >.< Anyway, thanks for clearing that up for us.
    (0)

  8. #28
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,037
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Haventale View Post
    So if you have a character save carried over from 1.0 then you get unique dialog?
    If the character came over from 1.0, it got a back tattoo. However, you don't get the altered opening / cutscenes unless that character also killed Nael van Darnus. (Though technically it's coded to check if you beat the quest right before you killed Darnus.)
    (5)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  9. #29
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Another known you're a legacy player is when you meet the Emperor as he says that you've beaten Nael and Gauis along with bahumut if you've done coil up to that point. While everyone else get's no mention of Nael. It's one of the reasons I love those who's job it is to keep track of all of the things a player has done up to that point. Unlike for a lot of XI's who the heck are you even if you just saved the world with that npc.
    (0)

  10. #30
    Player
    ObsidianFire's Avatar
    Join Date
    Oct 2017
    Posts
    1,018
    Character
    Kharagal Mierqid
    World
    Cerberus
    Main Class
    Summoner Lv 90
    The Summoner quest that gives you Dreadwyrm Trance has a slightly different explanation as well. If you're from 1.0 it says you were exposed to Bahamut aether by being at Cartenau. If you weren't, it explains that basically everyone was exposed to Bahamut's aether because of the Calamity no matter where they were at the time. The Lore Book even supports this and is almost cheeky when it explains that technically everyone who was exposed to Bahamut's aether can cast Teraflare if they had the right training...
    (2)

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