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  1. #11
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Can this game engine handle scarfs? That would be a neat detail to add to the game.

    Oh and arm and leg tattoos please. I really was a fan of the designs of Till the End of Time.
    (3)

  2. #12
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    I’d like to see more options added to the existing races in character creator:
    —Unlock the race-exclusive hairstyles (hairstyles don’t make a race)
    —Add more faces
    —Add more options for faces (e.g., add the option to remove clan markings from Miqo’te the same way one can remove some of the scales on some of the Au Ra faces)
    —Add more options for tattoos (body tattoos, not just face tattoos)
    —Allow us to have more options for face paints (why can I only apply eyeliner/eye shadow or only blush?)
    —HD textures for our character models
    —Revamp the hands and feet: my character’s fingers are like sausages and she doesn’t have actual toes, just darker pixels painted onto her feet to make it look like she has toes
    —Get rid of the perma-sandals


    That’s just a few things I would like.
    (7)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #13
    Player
    Dornob's Avatar
    Join Date
    Jan 2017
    Posts
    19
    Character
    Abrent Terrechant
    World
    Coeurl
    Main Class
    Gunbreaker Lv 80
    I personally would like for them to expand on the emote examples when you choose a voice set, like at the very least showing a few more emotes to test the voices with. Also testing for battle grunts/voices would be very much appreciated.
    (8)

  4. #14
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Yes, please. Need more than a single new hairstyle added every few months.
    (0)

  5. #15
    Player
    Loki's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,252
    Character
    Loki Vanheim
    World
    Spriggan
    Main Class
    Scholar Lv 90
    I put a like on your message OP but we ask that since now....what?...4 years? .... and each time it's always the same excuse/answer "sorry, memory/data server trouble blablabla"

    Anyway ya we need so much more options and real choices, and none option should be locked by a specific face.
    (2)

  6. #16
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    I just want a "Reverse" option for hairs. Can it really be that hard to flip hair models on the y-axis?
    (8)

  7. #17
    Player
    Dreamsoap's Avatar
    Join Date
    Aug 2016
    Location
    Uldah
    Posts
    383
    Character
    Jye Greene
    World
    Malboro
    Main Class
    Monk Lv 60
    Horns separate from face selection for Aura is all I want for Christmas.
    (4)

  8. #18
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by ShinShimon View Post
    Significant changes in models would require significant changes to all existing equipment. All 10ks of thousands of it. Not gonna happen. Anything like that kind of effort on models is gonna be going towards making entirely new races.
    That's why this is called work, and that's why we are constantly paying them.

    Yoshi-p said this after being asked about a F2P model : "Currently we are earning an unimaginably large amount of money across the global here, so we must continue providing our services." (Source)

    Delivering nothing but hair about character creation is unacceptable knowing their current capabilities.
    (8)
    Last edited by LeoLupinos; 10-22-2018 at 09:41 AM.

  9. #19
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by DeaconMoore View Post
    An expanded character creator would be awesome.

    The official SE stance though is the server hamsters would all die horrible deaths trying to load more character data.
    Sometimes greatness requires sacrifice. The hamsters would all die for a good cause...may their souls rest in peace. Or pieces, depending on how horribly they do die. But let's ignore those details and focus on what's important.
    (3)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #20
    Player
    Kirsten_Rev's Avatar
    Join Date
    Aug 2018
    Posts
    171
    Character
    Kirsten Revenant
    World
    Mateus
    Main Class
    Bard Lv 80
    Quote Originally Posted by LeoLupinos View Post
    That's why this is called work, and that's why we are constantly paying them.

    Yoshi-p said this after being asked about a F2P model : "Currently we are earning an unimaginably large amount of money across the global here, so we must continue providing our services." (Source)

    Delivering nothing but hair about character creation is unacceptable knowing their current capabilities.
    I'd agree with this. It's worth pointing out that the FFXIV team is around 350-500 members depending on how busy the period of time, not including management (Source). That's a huge number of resources, particularly considering that FFXIV is a very established entity with presumably-optimal workflows.

    Given this, and given the relatively mundane content cycle updates that we've been 'treated' to for years now, it's reasonable to expect that there's enough bandwidth to be seriously working on the game's infrastructure in order to ensure it properly supports XIV's growth into the future. In fact, it's certain they're already doing this: we've seen evidence at various points of increased capabilities (expanded Housing wards, the Glamour Dresser, inventory size expansions, DX11 graphical tweaks). The main concern in my mind is whether they're making the right decisions on what to prioritize or not. We've seen some pretty blatant whiffs from the development team when it comes to acknowledging or addressing player concerns, with Eureka being the most serious recent example. We've also seen infrastructure improvements be routed toward additional revenue streams, particularly the mobile app (extra Retainer capacity, Chocobo Saddlebag capacity, Retainer interface improvements).

    We'll see where things end up. Thus far, I don't know that SE has really felt significant pressure to shake up their delivery model or really put in AAA levels of work; XIV has thrived off a rather enjoyable trip to level cap, shrugging off longer-term monotony-induced subscription losses. But the game is profitable enough that they can do more if they wanted to, and from a quality-of-game standpoint, from a customer service standpoint, they should do more.
    (8)

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