I'd like to see this, but only in the context of a total overhaul of the graphics engine and underlying infrastructure. If they wanted to hold off on content for a year to eliminate the atrocious clipping, design high-resolution textures for the environment and player gear, rebuild game assets around more flexible model choices (so as to allow for weight sliders, truly non-humanoid races, etc.), address monster draw distance algorithms throughout the entire game, etc., then I'm all for it.
Alas, for a one-off, I don't think it's an efficient use of developer time.


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