
For balance, would definitely cap it at like, 100 Grace (or whatever resource name they use).Expanding on it a bit, the class resource could be called Grace. Split Punch and Crush punch build grace at roughly ten per use. Using Crush Punch puts a debuff on the target, call it Crushed for now. Using Split punch exploits the Crushed debuff for additional holy damage and removes the debuff, to encourage people to use both. You can 'dry cast' Lightning Blade and Stasis sword but for a much lower effect. Give them a support ability, call it Holy Wind for now, that causes a minor HoT for the party. Then you can spend Grace to beef up your attacks, say 50 for Lightning blade ((With Lightning blade being a single target strong attack)) and 75 for Stasis sword ((With it functioning as your powerful AoE)). At 60 grace Holy Wind adds a minor MP regen on top of the minor HP regen. Using a beefed up Grace attack builds stacks of Condemnation, at three stacks you can use Holy Explosion. Add in an AoE attack that gains grace at a rate of 5 per use, call it Holy Burst.
I realize it'll never happen but its fun to dream.
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