
Originally Posted by
Kabooa
The main hand are classified as "Arms". Gladiator Arms, Dark Knight Arms, etc. They further have a requirement for Class, Job, and Level.
For example, non-Relic weapons are typically "Gladiator Arms, Level Require X, Gladiator - Paladin"
A Paladin relic weapon will be "Gladiator Arms, Level Required X, Paladin"
As class and job are synonymous with each other now, the distinction for Arms Type and Requirement are redundant.
So the coding itself likely goes first by the "Arms" tag and then secondly by the Job Requirement. For jobs without a class, it defaults to Job, which equips the weapon and jobstone.
What this means is that so long as Sword Mage Slinger doesn't use "Gladiator Arms", then there is no conflict even for the exact same weapon model.
And frankly we have every manner of sword imaginable. We have two handed swords, one handed swords, swords that can be two handed or one handed, swords that slash, swords that stab, soon we're going to have swords that shoot bullets.
The only problem I see with having swords that shoot lightning is that we could use some god damn hammers.
The way I see it, the weapon more readily shows what someone's job/class is. PvP is a completely perfect example, especially since glamours were allowed into the area. You see someone running at you naked, but with a single handed sword: it's a PLD (as there is a glamour for having no shield). You can easily and readily identify what someone is (yes, I know there's a class/job tag in place of an opponent's name - you can opt out of this setting). Outside of PvP, it's debatable the significance of this, but if it's something wants to be kept, that's what they'd want to have kept.
There's also the question of balance, too. Unless you meant purely for looks. Well, as it is, you can only glamour the same arms.
Yes, we have many different swords in the game, but historically (in game and in reality) for different uses/ fighting styles.
You'd not use a claymore the same way as a longsword, nor would you use anything like a katar (though they are daggers, they function more like a brass-knuckle stabbing weapon than something you'd see a NIN use their daggers for). None of which function the same way a rapier does. All of which are different from a katana. A broadsword is not a jian, though they are similar in looks, but jian functioning more often like a rapier, but still different from a rapier.
The weapons do still need to function for the class/job's animation and I'd honestly hate to see a PLD wield a rapier, or claymore, and swinging it around like they do for Rage of Halone. Maybe I appreciate that more having studied weapons way back in martial arts; just because a weapon is similar in looks does not mean it's identical in use and I can appreciate keeping some semblance of realism with high fantasy in this aspect.
We've already seen Koji's love for pulling names and things from history (dueling circle, despite it being a square). As much as people may hate hearing it, lore is also a good reason. When you forego the lore for things to be implemented (like say this desire), you start poking holes in a narrative that make it start to ring hallow.
Though I'm someone who doesn't like to compare one MMO to another, many others have this same conformity and could be called a standard aspect of the genre. The weapon often defines the class. It's unusual if they have a system that allows freer weapon choices while still having that class aspect.
However, yes, I will agree that the arms type between class and job are largely redundant, but it's something that's forced to exist thanks to 1.0.
tl;dr
Job identity (PvP and PvE) and animations to lend itself to enough realism to not make it utterly ridiculous, and not in the same way someone can wear a metallic green pig-suit kind of ridiculous.