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Thread: Holy knight

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  1. #23
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by GrumbleBeard View Post
    Yeah, a defense move, a shield, a heal, a prayer. They are definitely holy. However, the ones that OP is referring to did not use any of those and rather used that holy power for magic sword attacks. Really, the paladins in FFTA 1 and 2 have little in common with the holy knight class aside from gear.

    I don't see why classes can't share a theme or a common weapon. In fact, it places huge limits on what classes you can have when only 1 class can use a one handed sword, 1 class can use a gun, etc.
    <Insert quote about every game has their own vision of X class or job.>
    (Oh, found something similar.)

    One example of this was the Summoner. That was highly demanded, but once it was in, there were more and more requests. "You should be able to summon all the Summons and Eidolons!" That can push a person to think, "Oh, I shouldn't have included a Summoner in there." It is something that we need to be very mindful of, because something that could be implemented into an MMO may not necessarily be fun in a standalone Final Fantasy. The opposite is also true; an FF element that people have a strong attachment to may not translate well into the world of an MMO.

    Click to be taken to the interview.
    Probably has something to do with how the game is coded to your main-hand being what triggers what class/job you're on when it comes to the physical main-hand.
    (1)
    Last edited by JunseiKei; 11-02-2018 at 02:05 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.