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Thread: Holy knight

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  1. #1
    Player
    Sylvain's Avatar
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    Oct 2015
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    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    If people are very vocal about it, I guess they could sell some sort of job glamour for skills. Like an entire set. The job doesn't change one bit but the animation do.

    However I dunno how much it would cost considering they charge 5€ for a dress. 20€ I guess?

    Anyway, it could go this way
    DRK - holy theme
    PLD - Magitech theme
    WAR - no clue

    WHM - no clue... Darkness?
    SCH - Magitech too (robot fairy!!!)
    AST - No more star... Clockwork!

    BRD - elemental archer?
    MCH - less flashy, some people complained

    SMN - no clue except demibaha - > demi Alexander
    RDM - replace some elements by others.
    BLM - "ice mage" sounds too simple, I guess some sort of void magic, like some sort of dark fire etc.

    I mean, while I don't think something like this would ever happen.

    To me it seems more likely than them adding a holy dark knight as a new job. (I mean, there's still Templar but I don't forsee any new tank for 6.0, so 7.0 would be a looonng wait) and I don't think they'd go for a theme one of the tank already has (holy). If anything they'd save the spot for a dps as no dps has the holy themed attached to it.
    (1)

  2. #2
    Player
    JunseiKei's Avatar
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    The Mist, Ward 9, Plot 2
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    Xoria Tepes
    World
    Cactuar
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    White Mage Lv 90
    If I recall correctly, Paladin here in FFXIV is actually called "Knight" while having skills like "Hallowed Ground", "Holy Spirit" and "Divine Veil." "Clemency" meaning mercy or merciful while being a healing spell (white magic). "Requiescat" being a prayer for the dead. Pretty sure the holiness is implied.
    (3)
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  3. #3
    Player
    GrumbleBeard's Avatar
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    Limsa Lominsa
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    Character
    Severa Nanase
    World
    Jenova
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    Sage Lv 90
    Quote Originally Posted by JunseiKei View Post
    "Hallowed Ground", "Holy Spirit" and "Divine Veil." "Clemency" meaning mercy or merciful while being a healing spell (white magic). "Requiescat" being a prayer for the dead. Pretty sure the holiness is implied.
    Yeah, a defense move, a shield, a heal, a prayer. They are definitely holy. However, the ones that OP is referring to did not use any of those and rather used that holy power for magic sword attacks. Really, the paladins in FFTA 1 and 2 have little in common with the holy knight class aside from gear.

    I don't see why classes can't share a theme or a common weapon. In fact, it places huge limits on what classes you can have when only 1 class can use a one handed sword, 1 class can use a gun, etc.
    (0)

  4. #4
    Player
    JunseiKei's Avatar
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    Xoria Tepes
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    Cactuar
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    White Mage Lv 90
    Quote Originally Posted by GrumbleBeard View Post
    Yeah, a defense move, a shield, a heal, a prayer. They are definitely holy. However, the ones that OP is referring to did not use any of those and rather used that holy power for magic sword attacks. Really, the paladins in FFTA 1 and 2 have little in common with the holy knight class aside from gear.

    I don't see why classes can't share a theme or a common weapon. In fact, it places huge limits on what classes you can have when only 1 class can use a one handed sword, 1 class can use a gun, etc.
    <Insert quote about every game has their own vision of X class or job.>
    (Oh, found something similar.)

    One example of this was the Summoner. That was highly demanded, but once it was in, there were more and more requests. "You should be able to summon all the Summons and Eidolons!" That can push a person to think, "Oh, I shouldn't have included a Summoner in there." It is something that we need to be very mindful of, because something that could be implemented into an MMO may not necessarily be fun in a standalone Final Fantasy. The opposite is also true; an FF element that people have a strong attachment to may not translate well into the world of an MMO.

    Click to be taken to the interview.
    Probably has something to do with how the game is coded to your main-hand being what triggers what class/job you're on when it comes to the physical main-hand.
    (1)
    Last edited by JunseiKei; 11-02-2018 at 02:05 AM.
    9.23.2019 [11:15 p.m.]Total Play Time: 1552 days, 0 hours, 0 minutes - You'll be hard-pressed to find a more cynical person than me.
    Quote Originally Posted by Odstarva View Post
    You people are never happy.
    [...] You complain and complain and complain.

  5. #5
    Player
    Kabooa's Avatar
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    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by JunseiKei View Post
    <Insert quote about every game has their own vision of X class or job.>

    Probably has something to do with how the game is coded to your main-hand being what triggers what class/job you're on when it comes to the physical main-hand.
    The main hand are classified as "Arms". Gladiator Arms, Dark Knight Arms, etc. They further have a requirement for Class, Job, and Level.

    For example, non-Relic weapons are typically "Gladiator Arms, Level Require X, Gladiator - Paladin"

    A Paladin relic weapon will be "Gladiator Arms, Level Required X, Paladin"

    As class and job are synonymous with each other now, the distinction for Arms Type and Requirement are redundant.

    So the coding itself likely goes first by the "Arms" tag and then secondly by the Job Requirement. For jobs without a class, it defaults to Job, which equips the weapon and jobstone.

    What this means is that so long as Sword Mage Slinger doesn't use "Gladiator Arms", then there is no conflict even for the exact same weapon model.

    And frankly we have every manner of sword imaginable. We have two handed swords, one handed swords, swords that can be two handed or one handed, swords that slash, swords that stab, soon we're going to have swords that shoot bullets.

    The only problem I see with having swords that shoot lightning is that we could use some god damn hammers.
    (2)

  6. #6
    Player
    JunseiKei's Avatar
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    Xoria Tepes
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    Cactuar
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    White Mage Lv 90
    Quote Originally Posted by Kabooa View Post
    The main hand are classified as "Arms". Gladiator Arms, Dark Knight Arms, etc. They further have a requirement for Class, Job, and Level.

    For example, non-Relic weapons are typically "Gladiator Arms, Level Require X, Gladiator - Paladin"

    A Paladin relic weapon will be "Gladiator Arms, Level Required X, Paladin"

    As class and job are synonymous with each other now, the distinction for Arms Type and Requirement are redundant.

    So the coding itself likely goes first by the "Arms" tag and then secondly by the Job Requirement. For jobs without a class, it defaults to Job, which equips the weapon and jobstone.

    What this means is that so long as Sword Mage Slinger doesn't use "Gladiator Arms", then there is no conflict even for the exact same weapon model.

    And frankly we have every manner of sword imaginable. We have two handed swords, one handed swords, swords that can be two handed or one handed, swords that slash, swords that stab, soon we're going to have swords that shoot bullets.

    The only problem I see with having swords that shoot lightning is that we could use some god damn hammers.
    The way I see it, the weapon more readily shows what someone's job/class is. PvP is a completely perfect example, especially since glamours were allowed into the area. You see someone running at you naked, but with a single handed sword: it's a PLD (as there is a glamour for having no shield). You can easily and readily identify what someone is (yes, I know there's a class/job tag in place of an opponent's name - you can opt out of this setting). Outside of PvP, it's debatable the significance of this, but if it's something wants to be kept, that's what they'd want to have kept.

    There's also the question of balance, too. Unless you meant purely for looks. Well, as it is, you can only glamour the same arms.

    Yes, we have many different swords in the game, but historically (in game and in reality) for different uses/ fighting styles.

    You'd not use a claymore the same way as a longsword, nor would you use anything like a katar (though they are daggers, they function more like a brass-knuckle stabbing weapon than something you'd see a NIN use their daggers for). None of which function the same way a rapier does. All of which are different from a katana. A broadsword is not a jian, though they are similar in looks, but jian functioning more often like a rapier, but still different from a rapier.


    The weapons do still need to function for the class/job's animation and I'd honestly hate to see a PLD wield a rapier, or claymore, and swinging it around like they do for Rage of Halone. Maybe I appreciate that more having studied weapons way back in martial arts; just because a weapon is similar in looks does not mean it's identical in use and I can appreciate keeping some semblance of realism with high fantasy in this aspect.

    We've already seen Koji's love for pulling names and things from history (dueling circle, despite it being a square). As much as people may hate hearing it, lore is also a good reason. When you forego the lore for things to be implemented (like say this desire), you start poking holes in a narrative that make it start to ring hallow.

    Though I'm someone who doesn't like to compare one MMO to another, many others have this same conformity and could be called a standard aspect of the genre. The weapon often defines the class. It's unusual if they have a system that allows freer weapon choices while still having that class aspect.

    However, yes, I will agree that the arms type between class and job are largely redundant, but it's something that's forced to exist thanks to 1.0.

    tl;dr
    Job identity (PvP and PvE) and animations to lend itself to enough realism to not make it utterly ridiculous, and not in the same way someone can wear a metallic green pig-suit kind of ridiculous.
    (1)
    Last edited by JunseiKei; 11-02-2018 at 03:50 AM. Reason: Had forgotten what the 'spoiler' tags were for the rant-ish section.

  7. #7
    Player
    GrumbleBeard's Avatar
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    Limsa Lominsa
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    Severa Nanase
    World
    Jenova
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    Sage Lv 90
    Quote Originally Posted by JunseiKei View Post
    <Insert quote about every game has their own vision of X class or job.>
    I agree, which is why it would be fine to have it despite similarities in the theme.
    (0)

  8. #8
    Player Neela's Avatar
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    Bevelle, Besaid Island
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    Flower Girl
    World
    Zodiark
    Main Class
    Dancer Lv 90
    the problem with a tactics holy knight in ff14 would just be the balance... since its the most op job in the tactics series overall (Orlando wtf...) it would either have to challenge Sam or Blm being another raw-ego-dmg dealer to fit their image... on the other hand SE also could focus on the aoe-debuffs the holyknightswordskills provided in tactics as well but I doubt its what the topic creator is looking for.... its more about hard-hitting aoe-swordskills hm? but do we really need another raw-dmg-dealer...? SAM & BLM are still fighting to find their spots... a tactics holy knight would outcls both of them with ease : /
    (1)

  9. #9
    Player
    Sandpark's Avatar
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    Kronus Magnus
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    Midgardsormr
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    Summoner Lv 70
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  10. #10
    Player
    Crescent_Dragoon's Avatar
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    Gridania
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    Character
    Agrias Oaks'
    World
    Hyperion
    Main Class
    Paladin Lv 100
    As a lover of Final Fantasy Tactics (War of the Lion ear), I would -love- to have Holy Knight. Close to short range AoE with a chance for debuffs. For armour, put them in the same classification as Dragoon, and with "Knight Sword" for their arms, making it between the Paladin's longsword and Dark Knight's claymore. Shoot, make their weapon specifically a type of bastard sword where their attack animations bounce between two-handed strikes and one-handed strikes.

    Also, I've seen people mention Orlandeau. He was a Sword Saint, the combination of Agrias, Meliadoul, and Gaffgarion, and then beefed up even more. HE was OP. Agrias / Delita Holy Knight? Not so much unless you got lucky with status ailments, and we've seen how short-lived those can be in an MMO setting. A way to balance is to add diminishing returns, like with Flash's Blind effect for GLD/PLD. And then, make it so bosses are immune to the effects altogether so you don't go in with full Holy Knight teams to just cheese through a boss, though that might be a funny sight, anyway.
    (0)

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