

Generally depends where those wipes occur in the fight.
People tend to be a lot forgiving and patient if a "clear party" wipes at say 5-6% than they are if a "clear party" wipes before they even enter phase 3 or die shortly there after..


When I join a duty completed and farm group then I don't accept silly mistakes.
If I join a non duty completed and practice group then I accept silly mistakes. (With the intent to improve and learn the mechanics).
Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

Before, I got into my main argument, I wanted to say that I'd agree with you on the 7 clears (and I agree with DrWho2010) if it wasn't for the fact that Byakko is a really boring fight that takes 9-12 minutes (on content, I might be overestimating the higher end or lower end) and it has this one section that's really boring and slow in the middle. that's 1h 3m- 1h 24m not including breaks or gaps in gameplay such as pre-pull prep and re-queueing or rolling. Most people don't want to do the same fight for more than two hours. it's why some statics can't stand being stuck on a fight for more than one night. They weren't quitting because of the mistake, they were done for the night. They wanted to change to something else to make sure they didn't burn themselves out for the night or exauhst them. If you can do more than that, good for you. Put up the PF again. Don't complain when people leave after an hour to hour and a half of gameplay straight on the same fight.
If your tag is yellow, that's a clear. If you want practice, it's blue. You have no right to criticize people based off of joining a clear party and expecting a clear when you wanted practice and said it in the description and not tagging your PFs right, that's on you buddy and you will get no sympathy from me. If they're leaving because the people are new and haven't seen the whole fight then you should put up a practice/prog party. if people are leaving because of new bonus you are in the right because it is a clear party.The other type is what I don't get at all.The one who joins what's clearly a practice/clear party and then quits fast.Cuz it's clear right there on the listed objective(not the requirement in yellow.....I mean objective) that the party involved will most likely involve new players learning the boss....even if it's a content not relevant anymore people need to keep that in mind and maybe try to instruct the new guy instead of remaining silent and then lashing at the new player before ditching them.
1) mark your PFs properly and only complain when you are 100% in the right and they are in the wrong.What I'm trying to say is this:
1/When you get on the party finder,try to be patient and tolerant especially on practice/clear parties and understand ahead what you're getting into before you click "join"
And 2/Relax,it's not the end of the world if one wipe happened during a farm,we're here to have fun and help each other not at a competitive e-sports match
2) Relax, it's not the end of the world if a group leaves after an hour. They need a break. Maybe you need one if that many people leave after an hour, go do something else and maybe have fun.
(although, I do agree with your points. You are not without critique.)
Things I noticed in Party finder line up with what you're saying. people leaving after 1 wipe for anything regardless of the party finder settings or number of clears. it's just stupid. recently running Suzaku EX shows all of these problems and I think it's the community in general. Clearly marked learning parties people leave after a single wipe that wasn't even in the first part. Farm parties leaving after 1 or 2 clears then a wipe to an honest mistake. People not actually reading the text blurb you enter then complaining about not getting to be where they called out because that's not how the group is handling it. Example: they call SE/S and the group is doing clockwise cardinals.
OR leave after an 1% enrage while we still had full lb or just some stupid hiccup in the middle >_>
...did you get to that 1% enrage on your first pull?
If yes - thats pretty stupid, regardless of the group.
If not, if it actually took you several tries to get to 1% enrage, its a different story - for a farm party its unacceptable to have mutliple hiccups during just one run. Sure, they can happen, but its not much of a farm anymore if one run takes you 30-40 minutes. And quite frankly, I'd apply something similar to a clear-party - if a clear-party takes multiple pulls to just hit enrage, its not much of a clear-party. If you hit enrage on the 4, 5 or 6 pull in a clear-party, it tells me that people are still very much struggeling with the fight and that hitting enrage was maybe more of a fluke, which means that there is not gurantee that the next pull will result in people not messing up yet again.
I get that its frustrating if people leave, specially when you feel "We got it now!" but chances might actually be that it only looked that way and that people are rightfully fed up at that point because the party as advertised shouldnt be struggling this much. (again... if its on the first pull, thats especially annoying, I'll admit that - but outside of that, context is somewhat important)
rather after like 3 clears just fine than one hiccup or smt and pl leave... like, we do fine, shit happens >_>
Sometimes people take something like that as a "good moment" to jump ship - just how they leave after 7 kills, they might already feel like quitting after only 3, but dont just wanna leave, so they take the first sign of a problem as moment to leave the party. I sort of get it - some fights are bearable as long as everything goes smooth... for me personally thats Byakko EX - I can stand the fight, as long as it gets cleared. But the idea of just having missed out on a clear there because people werent paying attention can really kill my motivation to go on there again (specially because that motivation wasnt overwhelming to begin with).
Its not a great situation or way to handle it, but in my experience signs of problems are a good point to leave, specially when you were planning to do that after the next 2 runs anyways (and 2 more runs would have put you at 6, so a little over an hour, which seems fair enough to me for a primal-farm)
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