Quote Originally Posted by BillyKaplan View Post
Enmity reset = that add no longer acknowledges you're there, you're off the enmity table and therefore not in combat and can't use the combat-requiring skills. If you don't pull anything and everyone else dies, the adds will go back to where they were because you're not engaged in combat with them.
^ Used a lot in suicide T1 pulls to completely ignore the adds and just kill the bosses.

Also used a lot in Aurum Vale for speed runs when Zodiac had Aurum Vale required for something. No one wanted to be in there for 40 minutes, but suiciding just inside boss rooms with JUST the tank aggro'd made everything else turn back. Healer just raised the tank. Turned the instance into something like 10 minutes.

Also abused enmity reset/add lock-out in Saint Mocianne's Arboretum (normal) to get to the bee boss.

Quote Originally Posted by BillyKaplan View Post
People who don't use Benediction and Hallowed Ground already still won't use them. People who do will spam them and complain the game's even easier now.
See the rise of doing Hallowed Ground/Living Dead+Walking Dead after a full pull -> benediction -> Holy to stun and the party is bad if adds aren't dead before the stun wears off. *Snickers.*

Reset in dungeons seem over-kill. Maybe for zoning in initially, sure, but anything else is wholly unwarranted or needed.