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  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Vahlnir View Post
    Why do you care? Item levels end up about the same in the end anyway, with maybe a 5 item level difference on the weapons and maybe 1 accessory. People like their characters to get stronger. I'm assuming that's partly why people do higher end content to begin with.
    I care because rewards should scale with difficulty. Watching netflix while grinding out fate trains isn't difficult. You really want to play a game where people can bot their way to the best item level? I sure don't.

    Quote Originally Posted by Lumis_Arvalo View Post
    but to play devil's advocate nothing requires higher than an i380 weapon to complete it so why even have higher ilevels if that's the case?
    If you have an exceptionally talented group then that's true. Otherwise the majority needs the cushion provided by higher level gear to have a decent chance of clearing.
    (1)
    Last edited by whiskeybravo; 11-02-2018 at 06:03 AM.

  2. #2
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by whiskeybravo View Post
    I care because rewards should scale with difficulty. Watching netflix while grinding out fate trains isn't difficult. You really want to play a game where people can bot their way to the best item level? I sure don't.
    I agree with your point but what about the fact that people can get carried through hard content to higher item levels? They're not putting in effort but still reaping rewards.
    (0)

  3. #3
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zephera View Post
    I agree with your point but what about the fact that people can get carried through hard content to higher item levels? They're not putting in effort but still reaping rewards.
    You can't control what people do with their time/money. All that can be done is trying to make a system that's fair for everyone to participate in. I think we have a fair system in place so this is kinda side-stepping the topic of whether relics should have the same item level as raid weapons upon release. Paying for a carry or botting through Eureka are of equal offense, but thankfully they are far from the norm.

    Quote Originally Posted by Lumis_Arvalo View Post
    My counterpoint: find a better group and get better at the game then.
    If we didn't have the option of getting better gear, then yea, that's what we'd all be stuck working on.
    (0)
    Last edited by whiskeybravo; 11-02-2018 at 06:43 AM.

  4. #4
    Player
    Zephera's Avatar
    Join Date
    Aug 2015
    Posts
    299
    Character
    Zephera Mortera
    World
    Zalera
    Main Class
    Monk Lv 80
    Quote Originally Posted by whiskeybravo View Post
    You can't control what people do with their time/money. All that can be done is trying to make a system that's fair for everyone to participate in. I think we have a fair system in place so this is kinda side-stepping the topic of whether relics should have the same item level as raid weapons upon release. Paying for a carry or botting through Eureka are of equal offense, but thankfully they are far from the norm.
    Only bought it up as the argument from both sides seems mainly to be based around reward for effort made. It's a pretty subjective topic though, people have different standards for what constitutes effort, whether it be through raw difficulty or time consumed.
    (0)

  5. #5
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by whiskeybravo View Post
    I care because rewards should scale with difficulty. Watching netflix while grinding out fate trains isn't difficult. You really want to play a game where people can bot their way to the best item level? I sure don't.
    If you're going by item levels and power, casual players can end up getting equally powerful gear with little effort in the form of tome gear. The biggest difference between raiding and tome gear is maybe some optimal stats (maybe), +5 on a raiding weapon compared to another, and maybe 1 accessory, probably a ring unless they give us another Proto Ultima-style fight. It just takes a bit longer, but certainly doesn't require much effort to get tome gear and upgrade them fully. This isn't accounting for BiS this and that, mind you, but as far as item level and power goes they are all but one in the same. Raiders just get there sooner.

    Quote Originally Posted by whiskeybravo View Post
    Nah, good gear doesn't equal good damage. Bad rotation is still bad. I'll take a raider that has an undergeared alt over an overgeared casual player any day.
    Bad players will be bad, that much I can agree with. Gear won't help them. However, raiders themselves can potentially be bad. Don't judge a book by its cover.
    (1)
    Last edited by Vahlnir; 11-02-2018 at 07:41 AM.
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.