They don't have to reward them piece by piece, since they can just use the underused armor chest feature for this. That means they won't get the relic set until finishing the grind, meaning no gear rewards until that point.
Well look at that, those players suddenly have a reason to get some crafted or normal raid gear during their grind! Guess those two haven't been invalidated after all! Besides, y'know, gearing up alt jobs, because who would be crazy enough to go through the same grind over again for those?
And if they can't make that work, even though i380 really isn't -that- big of a deal (considering you can just get a full set of crafted i380 in a few days), then it'd be fine to just scrap the entire relic armor thing altogether. The relic quest chain had always been focused on working on improving a weapon anyway.
Guessing your memory is rather foggy? The issue with the first set of anima quests was due to the fact that the weapon was the same iLvl as the Gordias raid weapon, and the grind had to reflect a similar time frame. They didn't change it because people hated it, they changed it because they lowered the relic to no longer be at the same iLvl as the current raid. In turn, that allowed them to relax on the time frame requirement on the grind.Originally Posted by Bourne_Endeavor
Don't believe this? You can read about it in this post from Yoshi-P: http://forum.square-enix.com/ffxiv/threads/276368
Added note: the relic being 10 iLvls below the current raid weapon (and 5 below the tomestone weapon) also fits with their concept of "Will not be the strongest weapon at the same time as the rewards for clearing the hardest difficulty content."
A "distinct minority" hasn't stopped SE from making changes or adding something to the game. The weapon in your signature is a clear example of that. I imagine the amount of players going for a long grind to obtain relics is significantly higher than the amount of players going for an Ultima Weapon Ultimate or Unending Coil clear.