They already did that with the first Anima, the unidentifiable items step was the longest step any relic weapon had and the justification was that it had the same ilvl as gordian weapon. The community spoke against that grind, so raid weapons were bumped 5 item levels.
When they don't want to grind then they can buy the tomestone weapon.
Also throughout ARR the relic was on raid weapon level. For example in 2.4 with the 115 relic (on previous raid weapon level), tome was 120, upgraded 130 and then there was the 135 raid weapon. Then in the next small patch the relic was upgardeable to 125 and soon after the odd numbered patch to 135.
Actually there is no Relic-weapon, just an "Eureka-weapon".
And yes, they Eureka-Weapon ist weak, it should be about ~385 same as the primal-weapon. (higher wouldn't be fair for raiders)
But raid-gear should always be the best gear, at least for ~2 months.![]()
Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
https://onedrive.live.com/view.aspx?resid=8A8A2D79F44689B1!2658&ithint=file%2cxlsx&app=Excel&authkey=!AI-ipnP8l4f8bvc
I just want to point out again that you get a 390 tomestone weapon for basically no effort. How is that fair for people who are grinding the relic?
Yes, raid gear should be the best gear (for a while), but 385 is too weak. Why not 395? You still have the 400 and 405 weapons from raids wich are both better.
Well, when it's basically "no effort", why doesnt almost everyone got the tomestome weapon?
and everyone can have a tomestome weapon after 7 weeks (7x o12n). Till then, relic could be 385. after that, relic coult be 395 (just a little higher). Relic could reach 405 after 4 months of the start from savage (most raiders got their gear anyway), so relic would at least have a little value, like it had back then to ARR and can be used for progression in o12s if it's not killed till then.
But yeah, actually the Eureka weapon is wayyyyy to low. It's definitly not worth to do it lol
Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
https://onedrive.live.com/view.aspx?resid=8A8A2D79F44689B1!2658&ithint=file%2cxlsx&app=Excel&authkey=!AI-ipnP8l4f8bvc
Why do you need a higher ilevel when you're not doing content that requires it.I just want to point out again that you get a 390 tomestone weapon for basically no effort. How is that fair for people who are grinding the relic?
Yes, raid gear should be the best gear (for a while), but 385 is too weak. Why not 395? You still have the 400 and 405 weapons from raids wich are both better.
I totally disagree. I feel like they need to make Relics harder to obtain but also make them the best weapons available. Anyone can learn a dungeon and get a drop relatively quickly as it depends on your luck. Relics should be rare, for those who push themselves to get it. They should also be able to be upgraded with new expansion packs/updates. Kind of like FFXI.
I’d only agree with Relics being “the best” if they required the hardest content in the game to complete. Currently, they don’t, so they don’t need to be “the best”. As time consuming as relic steps can be, they still don’t take nearly the same amount of effort to do as clearing Savage raids do.I totally disagree. I feel like they need to make Relics harder to obtain but also make them the best weapons available. Anyone can learn a dungeon and get a drop relatively quickly as it depends on your luck. Relics should be rare, for those who push themselves to get it. They should also be able to be upgraded with new expansion packs/updates. Kind of like FFXI.
As for previous weapons being upgradable through expansion, I don’t have any issue with that. But it could pose a problem for those who haven’t been playing since launch and who haven’t done previous steps. As nerfed as the ARR relic is now, it can still be annoying waiting 20 years for that one FATE in your current book. So adjustments would probably have to be made if we were to shift to a design were prior relics are used for upgrades in new expansions.
Sage | Astrologian | Dancer
마지막 날 널 찾아가면
마지막 밤 기억하길
Hyomin Park#0055
No. If you want FFXI mechanics, go play FFXI. That's not this game, and that's not what relics should be in this game.I totally disagree. I feel like they need to make Relics harder to obtain but also make them the best weapons available. Anyone can learn a dungeon and get a drop relatively quickly as it depends on your luck. Relics should be rare, for those who push themselves to get it. They should also be able to be upgraded with new expansion packs/updates. Kind of like FFXI.
People really need to stop trying to jam FFXI's mechanics into this game. "This game should be FFXI-2" is exactly why Eureka was developed and why it sucks so bad.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.