Quote Originally Posted by Bright-Flower View Post
Regardless of Yoshi I think SE is more interested in just making FF XIV a cash cow than they are taking risks and investing to improve the game overall. Feels like they're more interested in milking it to fund other projects.
I'd be a bit more inclined to excuse Yoshi-P here were it not for the position he occupies within SE's executive structure. He has influence there, serious corporate influence. Also, the whole cash cow idea doesn't really justify the various mistakes made over the past few years. Diadem, Eureka, the inconsistent Glamour restrictions... these are issues of poor, illogical vision and design, not lack of money. And that definitely falls on Yoshi-P so far as I'm concerned.

Quote Originally Posted by Melichoir View Post
Also, server resources are limited and must be factored in. As of September, the rough estimate of active players in the US alone is 280k-ish. Every ward can hold a max 60 different land plots. They would need 4666~ wards to allow every active player their own place in a ward. That kind of server load is not reasonable, unless we change the housing system completely to be independent instances for each house. Even then, its still harsh. Even if we assume only 10% of hte population wants a house, thats 28k people in 466 wards. Its still a hefty amount.
The issue here is that, as I described before, the limitations only exist because SE decided they wanted to pursue a neighbourhood-style structure. That's it. Without that structure, no issue - they've been able to run per-player instances of things even dating back to FFXI. Individually instanced houses - outdoor and indoor areas, seamlessly zoned through - are easily doable. They just chose a different path.

And it's here that they owe us an apology and additional work. The path they chose was flatly unrealistic given the limitations of XIV's servers and netcode. They should have realized this, and decided to do something else. They made the same mistake they did with XIV 1.0, and Yoshi-P unsurprisingly sounds a lot like Tanaka trying to defend the god-awful repeated geometry and textures from XIV's 1.0 days. If you can't pull it off properly, then don't do it. That's game design 101. I'm actually quite disappointed that SE went from so clearly acknowledging the 1.0 issues to ignoring some of the same mistakes made from ARR forward.