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  1. #1
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Arrius View Post
    I do think it's more that Yoshi-P (or/and maybe the dev team itself) thinks that there should be a certain design stereotype for the jobs and it shouldn't be shaken up for the sake of glamour.
    Tank wear plate, melee/ranged DPS wear leather, casters wear mostly long cloth. You see that nearly everywhere - Movies, TV series, Anime. And that's how SE wants the game to presented in trailers and screenshots, because through their visual design you can spot who is what.

    The fact you can glamour it all with swimsuits and whatnot is just a handwave to give the players some degree of freedom of how they want to look themselves.
    In the first paragraph you say, "Yoshi-P and devs" think that jobs should resemble certain stereotypes." In the second paragraph, you then go on to say "Tanks are free not to resemble their stereotype." So, everyone has to look like their chosen job, EXCEPT for a lucky subset of the players? That hardly seems fair.

    Basically, Yoshi-P and devs may have once claimed the stereotype thing, but that went right out the window as soon as they added non-tankish glamours that tanks can wear. Folks in this thread just want SE to finish the job, and allow OTHER jobs the freedom that tanks already have!

    Yoshi-P seems to be suggesting that we ask for SPECIFIC pieces of gear to make into glamours - e.g., we say, "We want glamour gear that looks like High Allagan tanking gear!" and they develop a new set of glamour gear of that type. Healers (and everyone else) would then be able to dress up as a specific kind of tank. It's a start, but it's a ridiculously clunky process, which requires getting the developers' attention with a request and the developers then spending time to add the new equipment to the game. And, in the end, this only satisfies a small portion of glamour enthusiasts for each new set added. Anyone who had their eyes on a DIFFERENT set of tanking gear is left in the cold, unless they go through the same, tedious process.

    It would be far easier and satisfy more players just to comment out the bit of code that asks, "Is current job/class in the list that can wear this armor?" and replace it with a universal "Yes". It should be just that easy, unless there's some ridiculous spaghetti code involved. I suspect, though, that the main reason why they haven't done this is because of Artifact Armor. The devs may actually be okay with a healer dressing as a tank, but they're LESS okay with the idea of a White Mage dressing as a Paladin. It is understandable that they'd want to reserve the iconic equipment each job has for that job alone - and it's a lot more difficult to leave some exceptions than it is to just unlock everything.
    (2)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LineageRazor View Post
    In the first paragraph you say, "Yoshi-P and devs" think that jobs should resemble certain stereotypes." In the second paragraph, you then go on to say "Tanks are free not to resemble their stereotype." So, everyone has to look like their chosen job, EXCEPT for a lucky subset of the players? That hardly seems fair.
    I've read over it a few times but I can't see where Arrius said that "tanks are free not to resemble their stereotype". But in any case, that is a fact for the game as it currently exists.

    Aside of pure glamour sets, tanks are free to go outside their designated armour because of the way ARR equipment is classed. Tank gear is for tanks only. DPS gear is for Disciples of War only. Mage gear is all classes.

    Thus, you can glamour your tank to look like a mage, but not the other way around.


    Quote Originally Posted by LineageRazor View Post
    It would be far easier and satisfy more players just to comment out the bit of code that asks, "Is current job/class in the list that can wear this armor?" and replace it with a universal "Yes". It should be just that easy, unless there's some ridiculous spaghetti code involved. I suspect, though, that the main reason why they haven't done this is because of Artifact Armor. The devs may actually be okay with a healer dressing as a tank, but they're LESS okay with the idea of a White Mage dressing as a Paladin. It is understandable that they'd want to reserve the iconic equipment each job has for that job alone - and it's a lot more difficult to leave some exceptions than it is to just unlock everything.
    I think there's a two-layer issue with unlocking glamours (and probably it does come back to spaghetti code preventing them from making exceptions to a blanket rule).

    1. They want to prevent role A from being able to equip gear intended for role B. Have you ever tried leveling a tank through ARR while you have gear for other classes in your inventory? It wreaks havoc with the "recommended gear" button because tanks can equip everything, and the recommendation only seems to look at gear level. It can and will put your tank in mages' robes - or your healer in crafting gear.

    The more restricted "who can equip what" rules since post-ARR have helped with that a lot, at the cost of also restricting glamour choice (because of glamour being tied to whether you can equip the gear). Which brings me to point 2...

    2. (I suspect) glamour restrictions cannot be selectively lifted and the rule that you are limited to items you can equip is "all or nothing". I suspect they cannot set it to "glamour everything" but make an exception that prevents certain items (ie. relic gear) from being used - and they consider keeping the relic gear locked as more important than freeing up the glamour system for everything else.
    (0)

  3. #3
    Player
    Alucard135's Avatar
    Join Date
    Mar 2017
    Posts
    1,222
    Character
    Diaval Alucard
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Iscah View Post
    2. (I suspect) glamour restrictions cannot be selectively lifted and the rule that you are limited to items you can equip is "all or nothing". I suspect they cannot set it to "glamour everything" but make an exception that prevents certain items (ie. relic gear) from being used - and they consider keeping the relic gear locked as more important than freeing up the glamour system for everything else.
    They can be lifted. You're not actually equipping the item. You're just changing the looks. But the name, stats etc are all based on the actual item you can equip. This is why in the fitting room, you can mix all types of armor without an issue. If modders can do it easily, this should be a piece of cake for SE.
    (2)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,175
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Alucard135 View Post
    They can be lifted. You're not actually equipping the item. You're just changing the looks. But the name, stats etc are all based on the actual item you can equip. This is why in the fitting room, you can mix all types of armor without an issue. If modders can do it easily, this should be a piece of cake for SE.
    I know you're not equipping the item. But still there are rules about whether a glamour is visible or not, and currently the question it asks is: "can you equip the item with this class?" (Result: relic gear is locked to the class because no other class is able to equip it.)

    The problem, then, is how is this rule applied, and in what ways can it be changed?

    If the question changes to "can you equip the item with any class you have leveled?", or remove restrictions entirely, relic gear is now able to be cross-glamoured once you raise both classes (and we assume they don't want that to happen).

    To achieve what they want, the system can't just ask that one question, it needs to recognise the relic gear as 'something special' and not just another piece of gear that is handled by the same rules as everything else.

    If they don't/can't do that, then their statements so far indicate that they would rather keep everything locked so the relic gear is 'safe', than throw open the doors and give people that option.

    I also have to wonder if at least some parts of the programming "can't see" your other classes - eg. compare the hunting log, which only marks enemies relevant to your current class, and doesn't give an indicator for anything else.
    (0)