Quote Originally Posted by Arrius View Post
I do think it's more that Yoshi-P (or/and maybe the dev team itself) thinks that there should be a certain design stereotype for the jobs and it shouldn't be shaken up for the sake of glamour.
Tank wear plate, melee/ranged DPS wear leather, casters wear mostly long cloth. You see that nearly everywhere - Movies, TV series, Anime. And that's how SE wants the game to presented in trailers and screenshots, because through their visual design you can spot who is what.

The fact you can glamour it all with swimsuits and whatnot is just a handwave to give the players some degree of freedom of how they want to look themselves.
In the first paragraph you say, "Yoshi-P and devs" think that jobs should resemble certain stereotypes." In the second paragraph, you then go on to say "Tanks are free not to resemble their stereotype." So, everyone has to look like their chosen job, EXCEPT for a lucky subset of the players? That hardly seems fair.

Basically, Yoshi-P and devs may have once claimed the stereotype thing, but that went right out the window as soon as they added non-tankish glamours that tanks can wear. Folks in this thread just want SE to finish the job, and allow OTHER jobs the freedom that tanks already have!

Yoshi-P seems to be suggesting that we ask for SPECIFIC pieces of gear to make into glamours - e.g., we say, "We want glamour gear that looks like High Allagan tanking gear!" and they develop a new set of glamour gear of that type. Healers (and everyone else) would then be able to dress up as a specific kind of tank. It's a start, but it's a ridiculously clunky process, which requires getting the developers' attention with a request and the developers then spending time to add the new equipment to the game. And, in the end, this only satisfies a small portion of glamour enthusiasts for each new set added. Anyone who had their eyes on a DIFFERENT set of tanking gear is left in the cold, unless they go through the same, tedious process.

It would be far easier and satisfy more players just to comment out the bit of code that asks, "Is current job/class in the list that can wear this armor?" and replace it with a universal "Yes". It should be just that easy, unless there's some ridiculous spaghetti code involved. I suspect, though, that the main reason why they haven't done this is because of Artifact Armor. The devs may actually be okay with a healer dressing as a tank, but they're LESS okay with the idea of a White Mage dressing as a Paladin. It is understandable that they'd want to reserve the iconic equipment each job has for that job alone - and it's a lot more difficult to leave some exceptions than it is to just unlock everything.