A 4.4 patch has been announced but not adjustment on MCH yet! Shame on SE.
A 4.4 patch has been announced but not adjustment on MCH yet! Shame on SE.




I m glad they didnt even tried to make some adjustments this time.
- Queen of Heal 2022 -
You answer it's like they make mess every time they touch it! Isn't?


Yep. The class is almost playable. I have no idea what could happen if they change one tiny thing. But that doesnt mean, they could do things.
In my opinion, they could at least make the overdrive instant, because it took about 1-2 seconds until your hit lands. And they should increase overheat to 11s, because the time to fit all skills into it, is very tight. Just some QoL-changes without touching potencies.
- Queen of Heal 2022 -


I agree, beside small things like this (which I was kinda hoping for) I don't think they should touch the MCH.Yep. The class is almost playable. I have no idea what could happen if they change one tiny thing. But that doesnt mean, they could do things.
In my opinion, they could at least make the overdrive instant, because it took about 1-2 seconds until your hit lands. And they should increase overheat to 11s, because the time to fit all skills into it, is very tight. Just some QoL-changes without touching potencies.
I was personally wishing for a removal of Rapid Fire animation lock, to make weaving a bit easier.
We are at the end of SB, the last raid tier is about to come out with savage available from the get go, it is not the time to touch something that is in a good position.
I agree for MCHMCH, DRK and RDM.
They are the three jobs that really needs some modification.
MCH because it's too clunky / too much hard to play.
DRK, same things, this job lose all what makes it the DRK at the beginning.
And RDM because a job that played so much like this is not okay, that's mean something is wrong with it. For my part, I'll say it's too much easy, it's like "You don't want to bother ? Play RDM", and I really think it is toxic for the players.
For DRK, I personally much prefer the newer version altough perhaps a bit less DA spam would be preferable. Oh I also hate CnS, kinda pointless.
Regarding RDM, while I agree the core rotation is easy, there's still quite huge of a gap between top RDM and average RDM. I've been watching some very high dps RDM and god they keep jumping around it's impressive.
Personally, the one thing I'd like RDM to get (which could arguably be a nerf mobility wise) would be to reduce the "recast timer" after casting VerAero/Thunder.
I'd like RDM to be the opposite of BLM, where BLM is your slow hard hitting bazooka, the RDM would be the gattling gun of caster. I really dislike the 2.5 window of "of i'm doing nothing" after a veraero/thunder. I wish the next gcd would quick start so I could be chain casting non-stop.
I think this would make the job funnier to play as you'd have less downtime and need to be more aware of your proc overall. Currently you have 2.5s after every verT/A, if they'd add "reduce the recast time of the next skill by 1.5s" aftera verT/A, you wouldn't have much time to choose your next skill, everything would be much faster.
The one biggest issue with this would be the nerf of mobility, but my guess is that they could easily add some sort of "Ruin2" like spell like "VerIce"
Anyway, those were my2cents
Last edited by Sylvain; 09-17-2018 at 09:10 PM.
By the way, what is MCH?
You wrote also in the Japanese forum, but we didn't understand your opinion very much.
I understood this thread reading.
MCH is Machinist, I see.
But, I think that even if you write it on a Japanese forum it will be erased by SE(japan staff).
I don't know how to translate MCH. By the way if you understand this thread can I have your opinion instead of your criticism? Ty![]()



Some small adjustments would be appreciated sure, but to fix the core issue of MCH similar to DRK, they would need to rework the job again greatly which usually is done around expansion time when they increase levels on all jobs.
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