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  1. #26
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Kirsten_Rev View Post
    With this in mind, what I'd propose - and which SE certainly won't implement - is FATE-style reward tiers for instanced content. This would require a mechanism that measures, in a rough sense, how well a person is executing their job: oGCD usage, rotations, DoT uptime, healing, enmity. It can't be a simple parser, because that would naturally prioritize damage alone, rather than job performance, and would also penalize players significantly for lower-quality gear. Now, supposing such a tool was implemented, a player running an Expert Roulette wouldn't necessarily get the full 90 Tomestones of Genesis. Say their performance was the equivalent of a bronze: they might only get 20% of the base dungeon reward, and 20% of the Roulette bonus. Say that they're running Ridorana, and a Glamour item they want drops, but they got a low performance rating on that fight and were barred from Needing on it.

    In this scenario, individuals who suck slow themselves down. Now there's incentive to improve: it saves you a lot of time. Better reward ratios means fewer dungeons to run. It means faster leveling. It means higher likelihoods of getting the rewards you want.

    This approach would address both player skill, and player motivation. That's the ticket forward, in my estimation. It's possible that player ignorance is the primary culprit, but from my perspective, I see far more of an issue lurking in the realm of player motivation.
    Something like this would generally be impossible to implement fairly without causing mega dramatics..

    Can you imagine it if for example if a tank dies in a fight and suddenly one or more of the dps eats a massive cleave and get killed because they had hate.
    Let's suppose it takes a minute or so for them to get raised and now there rating is going to be way down even though there's nothing they could have done about it.
    open the loot chest from that boss andtheres the item you want but you can't roll....

    Or times when alliance members generally end up killing each other because they overlap all those puddle aoes that happen. and now those players who were safe at the arena edge now find themselves in puddles because players have put those puddles on them and left them no where to go. Or 3 or 4 people die because no one else stacked with them for a stack mechanic. both things that seem to happen frequently in 24 man raids. If players were locked out of rewards because of stuff like this there' would be so much outrage.

    i cant tell you how many times i've been killed because some idiot with one of those repeating circle aoes makes a bee line for my blm who's then forced to try and move when i shouldnt have to. so even if i survived my rating would go down because this dumb guy is chasing me with his puddles....

    a couple of bad players can make even the simplest of things a nightmare to deal with. like in allaince raids yesterday people were dying to the red blue mechanic on angra maiyu because the tanks just couldnt keep the boss still. so what would usually be a quick one or two steps now ends up being trying to dash half the arena floor
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    Last edited by Dzian; 10-18-2018 at 09:21 PM.