The way that combat in this game is programmed, everything is choreographed (just call it "Final Fantasy Ballroom Dance Simulator"). A rotation is just a dance routine that everyone is expected to learn (by going outside the game to web tutorials). The only variable left in the normal content is player skill variability within each run. This is like having a team of npcs in a single player game and being dissatisfied with their performance.

Poor team performance makes it more difficult. People have to pick up the slack. I would say "carry", but that now means whoever had least dps, whether or not it was good dps.

In any case, people here are requesting a parser to try to reduce the player skill variability... to make the content easier.

YOU ARE INDIRECTLY REQUESTING A NERF TO ALL NORMAL DUNGEON CONTENT. This is just another "Nerf dungeon XX plz" thread, and quite franky, I'm appalled.

(about 80% sarcasm)