I had to pug my way through deltascape savage and I manage to get it on farm by 4.1. I'm trying to do the same this tier and it's gotten much harder due the amount of "carried" players diluting the end-game pool. I've seen so many dps get greedy with dps in o9s and then they die when in my mind I'm thinking do the mechanic first then dps. A dead dps is always a useless dps. The amount of tunnel vision most players is insane. I mean people are still dying to simon says or even the konckback/draw-in for suzaku.

While I do agree that the current player-skill gap seems to be much wider than in previous tiers adding a tool for measuring one's self will still be used in comparison to another player regardless of its intent. As someone who know's his job in-and-out and can learn a fight extremely fast regardless of voip's, this definitely benefits me and I would like to see something like this in-game. However I can see how it can create a wall for people who want to enter this "better" player pool but to those people I say anything gained without adversity is not worth gaining in the first place. Learn to struggle like the rest of us and your rewards will be that much sweeter. I also hate carries and hate to be carried.