New jobs starting at level 1 means SE needs to implement new weapons from level 1 to 29/49. I do not see that happening.

New jobs starting at level 1 means SE needs to implement new weapons from level 1 to 29/49. I do not see that happening.



That's pretty much why they don't do it, too much work.
I also don't think it would revive the older areas at all considering how quickly those levels go.
Potd isn't my cup of tea. I prefer slower leveling to learn my class and getting there is half the fun for me. But I very much realize I'm in the minority feeling that way, which is why an option would be nice. That way those who want end game/max level or who don't enjoy the lower levels can still get there like they currently can, but still allows someone who feels as I do to enjoy playing our way too.PotD is actually a good way to do that. Go in at floor 1 and you start at level 1, and you get your skills gradually. It's how I learned to play RDM. I don't advocate learning "base gameplay" in PotD because aggro is usually nonexistent and the mobs are glass cannons, but for actually learning what skills do, it can be quite useful. Just go in by yourself or with 1-2 other people just so that you're not lawnmowering everything.
I know it won't actually happen, just musing how nice it would be.


The problem with zones like the world map is there is no incentive for players to go out there beyond the MSQ and gathering low lvl mats.
This could be remedied a few ways:
1) For crafting Glamour gear/high lvl gear/etc/ low lvl fates would drop specific mats for those items
2) There would be high lvl nodes/gathering minigames located on lower lvl mats that would encourage people to return to those mats for specialty materials
3) More side quest lines that expand on lore and take you through zones
4) High Lvl content in low lvl zones that is only accessible once reaching those levels
5) More map goals (exploration as an example)




If new players want a sense of the community, they need to get to max level. That's where the community is at. As so it is written
This is why the game has tons of things to help new players catch up quickly. Granted, they do things to slow down progress of veteran players as well. New players don't need the community to remain in older content to experience the game. The majority of it is solo anyway.
Owyeah.. starting at lvl 1. People with multiple max level characters will love to... do palace of the dead more. Because most of the old zones are questless and there is no reason to be there anymore, its not like you can level effectively by just killing npc's
Yep ...... This surely would be a good place to place a famous quote...
But lets not.
If people don't want to level jobs anymore, new jobs might as well come out at level cap then. What's the point if no one wants to actually play the game to level them?
It's like all of a sudden now that PotD/HoH is the "best way" to level, it's the only way to level and if you don't want to PotD/HoH you don't want to or can't level anymore.
To those who don't want to level a new job and jump into content ASAP we have a solution for that now. It's called a jump potion. Let the people who want to level, level and if you don't want to? Pay up.
Last edited by Magic-Mal; 10-17-2018 at 07:27 PM.
Personally, I like leveling and learning the job while going along, but lets not kind ourselves here: most jobs are extremly boring at low levels and so is the content you can do to level. I have all jobs except for monk at level 70 and I enjoyed leveling all of them - however... FATE-grinds for those first 15 levels were never fun.If people don't want to level jobs anymore, new jobs might as well come out at level cap then. What's the point if no one wants to actually play the game to level them?
It's like all of a sudden now that PotD/HoH is the "best way" to level, it's the only way to level and if you don't want to PotD/HoH you don't want to or can't level anymore.
To those who don't want to level a new job and jump into content ASAP we have a solution for that now. It's called a jump potion. Let the people who want to level, level and if you don't want to? Pay up.
The level 30 from HW seemed like a good idea to me - level 50 in SB might be considered a bit much, granted.
But skipping the slug of the early levels with only 2 buttons to press? Yes, please! They're not fun, they're not intresting and I'm not learning a thing about the job!
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