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  1. #11
    Player
    Bubble_Oseven's Avatar
    Join Date
    Aug 2017
    Posts
    41
    Character
    Bubble O'seven
    World
    Goblin
    Main Class
    Dancer Lv 80
    Quote Originally Posted by InkstainedGwyn View Post
    PotD is actually a good way to do that. Go in at floor 1 and you start at level 1, and you get your skills gradually. It's how I learned to play RDM. I don't advocate learning "base gameplay" in PotD because aggro is usually nonexistent and the mobs are glass cannons, but for actually learning what skills do, it can be quite useful. Just go in by yourself or with 1-2 other people just so that you're not lawnmowering everything.
    Potd isn't my cup of tea. I prefer slower leveling to learn my class and getting there is half the fun for me. But I very much realize I'm in the minority feeling that way, which is why an option would be nice. That way those who want end game/max level or who don't enjoy the lower levels can still get there like they currently can, but still allows someone who feels as I do to enjoy playing our way too.

    I know it won't actually happen, just musing how nice it would be.
    (2)

  2. #12
    Player
    Melichoir's Avatar
    Join Date
    Feb 2015
    Location
    Uldah
    Posts
    1,537
    Character
    Desia Demarseille
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    The problem with zones like the world map is there is no incentive for players to go out there beyond the MSQ and gathering low lvl mats.

    This could be remedied a few ways:

    1) For crafting Glamour gear/high lvl gear/etc/ low lvl fates would drop specific mats for those items
    2) There would be high lvl nodes/gathering minigames located on lower lvl mats that would encourage people to return to those mats for specialty materials
    3) More side quest lines that expand on lore and take you through zones
    4) High Lvl content in low lvl zones that is only accessible once reaching those levels
    5) More map goals (exploration as an example)
    (0)

  3. #13
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by ArumatKelewae View Post
    New jobs starting at level 1 means SE needs to implement new weapons from level 1 to 29/49. I do not see that happening.
    That's pretty much why they don't do it, too much work.

    I also don't think it would revive the older areas at all considering how quickly those levels go.
    (0)

  4. #14
    Player
    Berteaux_Braumegain's Avatar
    Join Date
    Sep 2017
    Location
    Ul'dah
    Posts
    1,151
    Character
    Berteaux Braumegain
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Bubble_Oseven View Post
    Maybe give an option when picking up the new Jobs to start at either level 30/50 or level 1. I would have loved the option to have started my machinist and red mage etc at level 1 rather than being forced to start them at 30 and 50. I was completely overwhelmed by getting all the abilities at once rather than getting them one at a time by leveling up from 1.

    But i also know that's not for everyone, which is why an option would be nice.
    As a RDM main, the idea of leveling from Level 1 with only Riposte makes me shiver.
    (2)

  5. #15
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Ticks View Post
    Just thinking - wouldn't it make the old zones relevant again if they started the new jobs at level one? And also to level sync dungeons down to the lowest level player?

    It could help the brand new players sense of community a lot sooner
    If new players want a sense of the community, they need to get to max level. That's where the community is at. As so it is written

    This is why the game has tons of things to help new players catch up quickly. Granted, they do things to slow down progress of veteran players as well. New players don't need the community to remain in older content to experience the game. The majority of it is solo anyway.
    (0)

  6. 10-17-2018 05:21 PM

  7. 10-17-2018 05:31 PM

  8. #16
    Player
    TimeraiderGaranyi's Avatar
    Join Date
    Mar 2015
    Posts
    48
    Character
    Timeraider Garanyi
    World
    Lich
    Main Class
    Scholar Lv 90
    Owyeah.. starting at lvl 1. People with multiple max level characters will love to... do palace of the dead more. Because most of the old zones are questless and there is no reason to be there anymore, its not like you can level effectively by just killing npc's
    (0)
    Yep ...... This surely would be a good place to place a famous quote...
    But lets not.


  9. #17
    Player Magic-Mal's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    1,589
    Character
    Malina Loma
    World
    Gilgamesh
    Main Class
    Bard Lv 90
    If people don't want to level jobs anymore, new jobs might as well come out at level cap then. What's the point if no one wants to actually play the game to level them?

    It's like all of a sudden now that PotD/HoH is the "best way" to level, it's the only way to level and if you don't want to PotD/HoH you don't want to or can't level anymore.

    To those who don't want to level a new job and jump into content ASAP we have a solution for that now. It's called a jump potion. Let the people who want to level, level and if you don't want to? Pay up.
    (2)
    Last edited by Magic-Mal; 10-17-2018 at 07:27 PM.

  10. #18
    Player
    SugarPuff's Avatar
    Join Date
    Feb 2017
    Posts
    199
    Character
    Chimrit V'thari
    World
    Siren
    Main Class
    Machinist Lv 76
    I would love to start new jobs at level one because my only major disappointment with the game was discovering that I couldn't, with Heavensward. Other than that my attitude is pretty easygoing. There's always a positive side and I try to look at it that way - the addition of new jobs is a good thing - but leveling is such an integral part of my playing experience that it frustrated me, which isn't usually the case with anything new. Normally I'm a "more is better" person. It just got to me because unlike things that might have been or changes to combat and instanced fights, taking a job from level one to thirty or fifty was absolutely something I enjoyed and spent a significant amount of time working toward.

    I know I'm the odd one out, or at least in the minority, but those are my feelings on the subject in general.
    (4)

  11. #19
    Player
    Vidu's Avatar
    Join Date
    Jan 2014
    Posts
    3,993
    Character
    Vidu Moriquendi
    World
    Odin
    Main Class
    Bard Lv 90
    Quote Originally Posted by Magic-Mal View Post
    If people don't want to level jobs anymore, new jobs might as well come out at level cap then. What's the point if no one wants to actually play the game to level them?

    It's like all of a sudden now that PotD/HoH is the "best way" to level, it's the only way to level and if you don't want to PotD/HoH you don't want to or can't level anymore.

    To those who don't want to level a new job and jump into content ASAP we have a solution for that now. It's called a jump potion. Let the people who want to level, level and if you don't want to? Pay up.
    Personally, I like leveling and learning the job while going along, but lets not kind ourselves here: most jobs are extremly boring at low levels and so is the content you can do to level. I have all jobs except for monk at level 70 and I enjoyed leveling all of them - however... FATE-grinds for those first 15 levels were never fun.

    The level 30 from HW seemed like a good idea to me - level 50 in SB might be considered a bit much, granted.
    But skipping the slug of the early levels with only 2 buttons to press? Yes, please! They're not fun, they're not intresting and I'm not learning a thing about the job!
    (2)

  12. #20
    Player
    SigmaOZ's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    749
    Character
    Sigma Alpheratz
    World
    Faerie
    Main Class
    White Mage Lv 99
    I really don't want to start any new jobs at level 1, it's such a pain to reach level 16, then 50, then 60, then 70 and lastly 80, if you like a particular job then there is no excuse to not learn it well regardless of the level said job is unlocked, but forcing players to level up 80 times is not the best solution, it's not fun at all!...



    A better solution for old zones is to give them new dungeons and other things to do on the maps in order to give them more relevance without burdening players doing too much!...


    A much better solution would be to completely remake old zones and not only give them flying support but also adding new mechanics like dynamic seasons so the whole areas would change in appearance depending on the time of the year!...
    (1)

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