Quote Originally Posted by Lyth View Post
Imagine that Defiance prevented you from using Inner Release. Or that Shield Oath prevented you from using Fight or Flight. What's more, imagine that switching stance mid-window terminated your offensive buffs.

That's basically what it's like to tank with Grit.

The nice thing about Defiance is that, through Unchained, you can gain the mitigation and enmity benefits of the stance for a brief time without any of its drawbacks. Consider this: if you removed tank stances, and instead had an Unchained style cooldown which gave you some sort of a defensive boost and your attacks increased enmity for its duration, you''d have essentially the same functionality that WAR has now.

You could even make it thematic. I've always felt that Bulwark was a bit lackluster. You could give PLD had something that say, gave them increased enmity, a higher block rate, and reduced the recast on Shield Swipe while active. Blood Price is similarly unimpressive on DRK. You could give them something akin to Dread Spikes.
Honestly, I find even Blood Price to have more gameplay involvement than Dread Spikes. At least there's decision involved in how you spend that added mana. I just feel like it should be based on (would-be?) potency taken, rather than a flat amount per attack made against you, such that boss strikes could actually count for something. All it'd really need at that point is a less painfully penalized % damage-to-healing conversion from SE and AD.

But yes, I'll agree that the BP and BW stance-dependence, given Grit's current cost and clunkiness, feels awkward at best.