How WAR is boring in defiance? They gauge generation is the same, the rotation is the same, you replace fell cleave for inner beast and add unchained to the buttons you have to press, the rest it's just the same.



How WAR is boring in defiance? They gauge generation is the same, the rotation is the same, you replace fell cleave for inner beast and add unchained to the buttons you have to press, the rest it's just the same.




Because the fun part is maximizing damage. At least for me. If mechanics or outgoing damage incentivized Defiance, that's a different story. On the other hand, if I'm forced into it, that's just the game punishing me because the devs want to make things even easier. It's the same reason I dislike dungeons that forced small pulls (Hullbreaker HM comes to mind). Technically, nothing changes about the dungeon itself. I just can't pull more than four mobs that do trivial amounts of damage, thus it's boring.
It's entirely subjective though.
Last edited by Bourne_Endeavor; 10-28-2018 at 03:20 AM.
Defiance is fun when and only when you survive as a result of sacrificing your own damage. It's a balance, a compromise, and a bit of a gamble until the fight is wholly known, from which you are trying to cheat out a greater-than-sum equilibrium. That's what makes either stance interesting -- because the other exists. Defiance allows for powerful tools, but comes at a cost. Minimizing that, coming nearer and nearer the event horizon, is what makes Deliverance entertaining. It's not the Fell Cleaves. They entertain as well as they can only when held in contrast to each other.



but is in esence the same rule as the other 2 specially since the other 2 are more punished for it, the question was why WAR in particular is boring on defiance when the job dont change at all, not about the whole thing about optimize you dps stance and how rewarding feels bcs thats pretty clear and i agree with it.Defiance is fun when and only when you survive as a result of sacrificing your own damage. It's a balance, a compromise, and a bit of a gamble until the fight is wholly known, from which you are trying to cheat out a greater-than-sum equilibrium. That's what makes either stance interesting -- because the other exists. Defiance allows for powerful tools, but comes at a cost. Minimizing that, coming nearer and nearer the event horizon, is what makes Deliverance entertaining. It's not the Fell Cleaves. They entertain as well as they can only when held in contrast to each other.
No one said Defiance itself was or would be dull. They said being limited to JUST Defiance would be incredibly dull, just as SITTING in Defiance is now.but is in esence the same rule as the other 2 specially since the other 2 are more punished for it, the question was why WAR in particular is boring on defiance when the job dont change at all, not about the whole thing about optimize you dps stance and how rewarding feels bcs thats pretty clear and i agree with it.
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