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  1. #1
    Player
    Caiht's Avatar
    Join Date
    Dec 2017
    Posts
    3
    Character
    Caiht Daiou
    World
    Jenova
    Main Class
    Warrior Lv 70
    I honestly agree with this. Every other mmo gets it better then we do here. A tanks job is to tank. If not you are just a dragoon with more health. They have no purpose being a dps and it seems to only be causing everyone more stress.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,015
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by MeriAngel View Post
    I think you are wrong, articulate but wrong.
    I need FF to take away DPS from Tanks and Healers in dg's. If your DPSing then your not a tank, by default. If you are going to do this, then whats the point of DPS classes? Your job is to sacrifice your DPS for the safety of the party. Yes? No?
    I mean it is in the name "TANK."
    I truly do not mean this to be rude- but then go melee DPS.
    My 2 cents~
    But, that's already what you're doing? By being a tank, you are sacrificing DPS. That's not going to change any time soon.

    The question is simply, why would you sacrifice more than you half to? That's like purposely overpaying for a fixed price item.

    It's not a "role" thing. It's just sanity.

    And let's take a look a look at that role. Traditionally, 'tanks' were not a thing. Instead, you merely had positions that had greater capacity and need to remain in the thick of things, and those with greater capacity and need to stay out of the thick of the fight. Those in front were less "tanks" than simply "fighters".

    The entirety of tab-target MMORPG "tanking" comes instead from the accepted simplification of AI to a single metric: threat (renamed Enmity in our case). No AI except that the mob will use its abilities on cooldown on the target at the top of the enmity table. The basest, crudest, possible form of mob scripting. And yet people glorify that cheapened development with praise for "tanking". Someone's gotta smack that boss with oddly irritating wet noodles as surely as that guy back there needs to emoting every tenth second, on the dot, or the party will wipe. No integration. No coordination, save for the occasional forced downtime. Just, stack those stones. Keep stacking them. Or the party dies. That's tab-target MMORPG's "tanking", or at least the only thing unique to "tanks". Everyone can make space for their team as well as a tank, given they strike first and hardest. Everyone can thwart the enemy's offenses as well as a tank can. Everyone can hinder movement or stun to drive an enemy to a halt before it need be thwarted. And that remains uniquely tank territory is stacking stones. And even that's largely a trap.

    See, you only need to stack so many stones -- just enough to stay on top and ensure that one-line mob keeps attacking you instead. And you only need so much eHP -- just enough not to die. So why would you pay more than you have to -- such that your party has to pay more in turn -- all to make out like enmity-stacking is a bigger deal than is, or really anything other than a concession admitted for effortless AI?

    Quote Originally Posted by Caiht View Post
    I honestly agree with this. Every other mmo gets it better then we do here. A tanks job is to tank. If not you are just a dragoon with more health. They have no purpose being a dps and it seems to only be causing everyone more stress.
    A tank's job is identical to that of any other "role", or indeed any class or player: to make the party succeed more surely and quickly than if another role/class/player were taken instead. That's it. There's no secret to it. You ought to benefit the party as best your toolkit and personal skill allow in the context of the party and content. That does not require you to stroke that enmity meter for all its worth or waste people's time so you can assert your underpowered mitigation equivalence in place of XIV's overpowered healer throughput. It does not require DPS to stand in every AoE for the minorest of damage increases. It does not require healers to heal trifles rather than putting in far more significant throughput of their own.
    (1)

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