you underestimate a lot the power of equilibrium, right now my war have 67.796 hp, on defiance i have 84.745, the diference of hp is 16.949 and equilibrium heal me by 15.830 with a chance to become a crit of over 24k, equilibrium alone cover perfectly this flaw.
its actually really absurd especially bcs you dont know if thats true and even if that happen WAR have a lot of free selfheals alone while DRK have none outside of grit and PLD have one that cost mp and GCD to use with is a masive dps loss, for the other side PLD have pasive block, WAR staying on defiance means regular inner beast that adds 20% mitigation pretty much consistent at the rate WAR generate resources, tested to my current gear takes 10-11 seconds to build 50 gauge for 1 innerbeast with this one is 6 seconds of 20% and this without having in mind infuriate and IR, discounting upheaval this means WAR can have inner beast up 6 seconds every 25 seconds more or less, more inner beast with infuriate use and of course IR, defiance is pretty broken in terms of mitigation but nobody cares bcs its a dps lost and all this is unnecesary for any encounter, if tomorrow SE make mandatory tank stanceswithout changing northing more WAR will be op.
and all of this without mention the parry bonus of having you gauge high, the extra heals and the innumerable CDs with such short recast and long duration, oh and unchained to get extra dps
calling defiance the worst with only having in mind the stance effect its with all my respect a pretty poor argument, Defiance is not only a 25% HP and 20% heals of certain skills, is inner beast, steel ciclone and equilibrium, WAR alone will take better shields and regens, inner beast will add extra mitigation of his already incredible powerful defensive skill set and equilibrium with is up every 60 seconds will cover any extra damage on every tank buster the game trow at you, all this combine surpass the 20% mitigation of grit and shield.



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