If we're talking about it as a "stance" that's either on or off then there's simply no way to create a state where you can simply be in one or the other all the time and they're equally viable. One will be determined as having the potential for more damage (whether in raid dps or otherwise) and therefore the only one worth using. To give a defensive ability value in this game that's all about damage, it either needs to have almost no negative impact on damage (like cooldowns) or it needs to be absolutely necessary for clearing content. And there is nothing wrong with having it be required. Complaining that tanks have to go into tank stance, is like complaining that healers sometimes have to use GCDs on healing the party when they could be doing damage.
It seems ridiculous to me that there is even an argument about whether tanks should be required to do tank things. Of course they should! They're tanks! I get the whole aspect of wanting to optimize for DPS, but that doesn't mean the game should go in a direction where actual active tanking becomes less and less important so everyone can just be a pseudo-DPS job and not worry about it. If DPS is so superdy-duper important for tanks that they desperately do not want to do anything tank-like, that ought to change! Cut back DPS requirements, or make tanks a smaller proportion of raid DPS if need be, just do something to save tanking as a distinct role.
I don't see anything wrong with forcing tanks into tank stance at least sometimes. Making it enmity based doesn't mean it's completely predictable either, as enmity will vary depending on the group. Having to balance damage output with tank responsibilities sounds like a perfectly fine concept for a tanking role to me. If the game ends up in a state where tanking is just a side effect of certain jobs doing their DPS rotation, that's a complete failure to design a tank role.



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