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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Grimoire-M View Post
    If you want to stop Tanks sitting in DPS stance as a main tank, you have to attack their aggro generation in DPS stance. Removing their aggro combo isn't the solution. You basically have to make their DPS stance give them permanent Diversion while its on plus add a Lucid Dreaming aggro dump when you swap, while removing Shirk and disabling Provoke/Ultimatum during it in order to kill circle shirking but restore its intended behavior. This would heavily discourage sitting in DPS stance for too long as a main tank (which would take a LOT of aggro combos and party effort to enable) and make it incredibly difficult to maintain hate against your party. Only a shadewalker NIN could realistically keep you ahead of the group for any period, likely only for burst windows. If you then add ways to get around this, such as making PLD's DPS penalty only apply to physical damage, making Dark Arts ignore the Grit penalty entirely, and applying Unchained for free during the Berserk window, then that would minimize the value of this ability
    This is an excellent way to assure people quit tanking outright. Forcing people into your intended way of doing something never works. Look at how Pagos turned out. If the devs want us utilizing Tank Stance, they need to incentivize it, thus we elect to turn it on to our own benefit, not because the game nerfed DPS stance into the ground. A further issue with simply forcing Tank Stance is it robs tanks of optimization. Once we have a fight mapped out, there simply isn't any reason for all that extra mitigation. Hence why tanks focus on their DPS. It provides them a goal worth striving towards. Take that away and now we're doing less than healers while sitting around, waiting for a buster to go out so I have a reason to give a damn about the fight. I cannot describe how incredibly boring such gameplay would be.

    I do agree enmity needs an overhaul as it's become a complete joke, however unless the content actually does more damage, thereby making constant DPS stance an actual risk. Any attempts to force tanks into Tank Stance will simply result in boring gameplay. I mean, speaking only for myself, half the reason I do room wide pulls in dungeons is because I actually feel like a tank due to the incoming damage. If I pulled the way the devs intended, I'd be bored out of my mind.
    (4)
    Last edited by Bourne_Endeavor; 10-18-2018 at 03:32 AM.

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