Quote Originally Posted by Tint View Post
Since tank stances are barely used anyway and in no way will people ever start using them when it means they lose dps, I think they should just get rid of these stances.

Add the passive defense as a trait wich is always active, reduced damage for PLD and DRK, additional HP and healbuff for WAR.[...]
I had this thought once, too. But I came to the conclusion that would conflict with the meaning of tank stance, or it must get tuned down the effect it would hardly make any difference. That would just increase the burden on healers if they get bad tanks.

I just think tank stance are pretty awkward. They are available once you get your job (level 30) in dungeons you could easily tank without tank stance before and after. In solo content they provide nothing, in fact they drag on the fight by about 20% while you take 20% less damage... while on the other hand, DPS stance increases damage dealt by 10%, thus you need about 10% less time to kill things.
In dungeons (4 man content) tank stance is "somewhat" helpful, but at the same time it is not. New tanks can compensate for their low gear, but veterans (snyced tanks) can actually pull pretty big numbers and speed up the run without it.
"The faster the enemy dies the less damage they deal."

As you and others have already stated: tank stance is not needed for current nor old content. But would it be bad to make it more comfortable, interessting, or maybe even desireable at some point?

Why did I chose such numbers in OP anyway? Because I thought if DPS stance increases tank DPS by ~10% without any drawback, then tank stance should decrease damage taken by ~15%.

e.g. as PLD if you feel more comfortable to use Shield Oath for the next 5s, you can activate it, take the big hit, and turn it off afterwards. You get those 600 MP from your Roit Blade or Sheltron proc anyway. You just lose 2-3 bonus AA from Sword Oath.

I wanna see flexible, and more exciting stance play, but not "I chose this stance and stay in it".