Quote Originally Posted by Shurrikhan View Post
Defiance is fun when and only when you survive as a result of sacrificing your own damage. It's a balance, a compromise, and a bit of a gamble until the fight is wholly known, from which you are trying to cheat out a greater-than-sum equilibrium. That's what makes either stance interesting -- because the other exists. Defiance allows for powerful tools, but comes at a cost. Minimizing that, coming nearer and nearer the event horizon, is what makes Deliverance entertaining. It's not the Fell Cleaves. They entertain as well as they can only when held in contrast to each other.
but is in esence the same rule as the other 2 specially since the other 2 are more punished for it, the question was why WAR in particular is boring on defiance when the job dont change at all, not about the whole thing about optimize you dps stance and how rewarding feels bcs thats pretty clear and i agree with it.