Quote Originally Posted by Kabooa View Post
The difference doesn't matter. Lowering someone's ceiling doesn't change the range of a poor player from a good player.

If your max is 5000 now, but was then reduced to 4000, your lower end is going to proportionately drop.

If dropping that damage capacity makes you quit the job, you didn't like it to start with.
That's silly way of looking at it. Arbitrarily lowering the ceiling in the manner proposed takes away better player's ability to optimize. Even in a dungeon, I want to squeeze how as much as possible from the jobs I play. Locking me into Tank Stance is the developer's condescending way of saying, "No, no. That's enough damage." Not to mention, as Spectre noted above, Warrior in particular, is boring when locked in Defiance.

No matter how you slice it, this slows down the run and forces people into a sub-optimal position because the devs didn't like us tanking outside Tank Stance yet couldn't be bothered to make Tank Stance worthwhile.