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  1. #1
    Player
    Belgianbeer's Avatar
    Join Date
    Apr 2018
    Posts
    46
    Character
    Lilith Diabolus
    World
    Twintania
    Main Class
    Scholar Lv 61

    Ninja Mudras: unresponsive and clunky?

    I am new to the class and I actually enjoy the feeling of constantly having a plethora of buttons to push.

    However, does anybody else have a problem with the small delay between every mudra gesture? I feel like it takes forever to cast three mudras. At times I also noticed that the commands can be a bit unresponsive which can cost you even more time. I thought at first that it was me pushing the buttons too fast, but after some testing I feel inclined to conclude that the mudras are far more susceptible to latency issues than most other skills.

    Am I doing something wrong?
    (0)

  2. #2
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    You're not alone in this complaint. It's been something that's been an issue basically ever since ninja was introduced into the game.

    The problem only gets worse if you're suffering from even the slightest bit of lagging, you'll fire off ninjutsu you didn't intend, or get lots of bunnies.
    (0)

  3. #3
    Player
    TaiyoShikasu's Avatar
    Join Date
    Dec 2017
    Posts
    454
    Character
    Taiyo Shikasu
    World
    Behemoth
    Main Class
    Bard Lv 80
    Lag can be beneficial if you luck out and manage to fire off two abilities in a single cast like a proto-Ten Chi Jin.

    Real talk though, the Mudra system is clunky af and can backfire horribly.
    (1)

  4. #4
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by TaiyoShikasu View Post
    Lag can be beneficial if you luck out and manage to fire off two abilities in a single cast like a proto-Ten Chi Jin.

    Real talk though, the Mudra system is clunky af and can backfire horribly.
    well since Bubbles like Salted earth and attacks like raiton now activate right away im sure there will be a "fix" for mudras or ten-chi-jin next expansion
    (0)

  5. #5
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by TaiyoShikasu View Post
    Lag can be beneficial if you luck out and manage to fire off two abilities in a single cast like a proto-Ten Chi Jin.

    Real talk though, the Mudra system is clunky af and can backfire horribly.
    As far as I'm aware this is just animations and not the actual attacks.

    I can quite often see fuma shurikan being thrown and a bolt of ration coming down on the target simultaneously. But only one of them ever actually hits. The other is just the animation.
    (1)
    Last edited by Dzian; 10-16-2018 at 04:59 AM.

  6. #6
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I had messed up so many mudras last tier of Savage because of these issues. Mudras i feel should be reworked and implemented differently
    (0)

  7. #7
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Maero View Post
    I had messed up so many mudras last tier of Savage because of these issues. Mudras i feel should be reworked and implemented differently
    A fairly common suggestion I've made myself and seen others suggest is simply make them weavable. So players could basically go gust slash > ten >spinning heal or whatever it is > chi > aeloian edge > press ninjutsu for ration.

    All it would require is separating the mudra recast from ninjutsu recast so players could pre enter there next mudra before ninjutsu came off cool down.
    (1)

  8. #8
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Dzian View Post
    A fairly common suggestion I've made myself and seen others suggest is simply make them weavable. So players could basically go gust slash > ten >spinning heal or whatever it is > chi > aeloian edge > press ninjutsu for ration.

    All it would require is separating the mudra recast from ninjutsu recast so players could pre enter there next mudra before ninjutsu came off cool down.
    yeah understandable rabbits for messing up combos or pushing button too much
    but getting the rabbits for using GCD bit much
    (0)

  9. #9
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,390
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Dzian View Post
    A fairly common suggestion I've made myself and seen others suggest is simply make them weavable. So players could basically go gust slash > ten >spinning heal or whatever it is > chi > aeloian edge > press ninjutsu for ration.

    All it would require is separating the mudra recast from ninjutsu recast so players could pre enter there next mudra before ninjutsu came off cool down.
    To be honest, as it stands, you don't use one jutsu, you usually skip another, and one you press and never use again so long as you do your stuff right, while the two aoes you pick based on how much time you have (But it's usually doton)

    So of the 7 mudra, you use 4-5, and they currently take 4 buttons. With the Ninki resource, I don't see much a point to the Mudra System other than flavor (And it's admittedly good flavor. That one part alone keeps Ninja fairly distinct.). I think Mudras being removed would be a mechanical gain.

    From a mechanical standpoint: You can have Ninki progress your single target ability, expending more Ninki progressively upgrades the ability. Fuma -> Raiton -> Bhava, and the same with your AoE. Katon -> Doton -> Toad-kun. This also allows a bit of minor Ninki control for the Ninja when lining up bigger expenditures, if used with foresight.

    Fold Trick attack and Suiton into the same button (As you only ever use it to use that).

    Grant Huton upon entering Stealth (70s), using Armor Crush (30s) which also extends it by 30s on subsequent use.

    This does put Ten-Chi-Jin in an odd spot, but it can effectively serve the same purpose, allowing you to utilize three subsequent 'jutsu' without a Ninki cost.

    This consolidation also handles the 5.0 Pruning should it happen for Ninja.

    But again: Mudras, while clunky, are a distinct gameplay decision that Ninjas deal with, and just on merit of flavor alone, it'd be hard to see them with it removed.
    (1)

  10. #10
    Player
    Nerfworthy's Avatar
    Join Date
    Jun 2017
    Location
    Amaurot
    Posts
    524
    Character
    Luka Larkspur
    World
    Jenova
    Main Class
    Sage Lv 88
    Mudras are fun in concept but the lag in this game makes it clunky and frustrating.
    (0)
    Quote Originally Posted by Arohk View Post
    A healers job is to dps and keep the party alive while doing so, you got the wrong idea about healers.