Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
I was expecting a new place to walk around for some reason.
Not so much what I expected, but Eureka would have worked much better as instanced solo and group exploratory missions where you go into a part of the map and make your way through hordes of dangerous enemies while trying to find a magicite piece or getting to a specific Normal Mode or finding a fairy. Have the hub be an actual hub where you can meet up to go on missions which are in a completely seperate instance instead of just having 144 players swarming the bosses.
Give it a bit more structure rather than just throwing you on the map and then telling you to just do the same thing over and over, which you're probably already doing elsewhere in the game regardless.
I wouldn't even compare it to Diadem given Diadem offers more from the get go than Eureka ever did. They made it isolated for the relic gear alone and left little to no incentive to actually play it outside of more relics which were outclassed before they were even released.
I think what many people had hoped to get with Eureka was a Diadem that took into account all feedback given to it thru its multiple iterations in hopes that we would have a fun testbed for open world content that would eventually be ported into the actual game instead of being instanced as the majority of the content tends to be. What we got was equivalent to what you would find in the overworld with the exception being they took "special" requirements to pop certain FATEs in the form of NMs.
Eureka should have been the place for the devs to finally to push the limits of the FATE system and overall adjustment of anything Overworld related. Could have been a way to test how chain leveling, adjusted for our pace of combat of course, could work in the actual overworld. Should have tested a possible revival of Hamlet to give an incentive to gatherers and crafters alike while working with a dynamic system that bases itself on the contributions and successful/failures of certain FATEs. Just anything that isn't more of the same would have probably been fine had they'd actually shown effort into iterating on content but as HoH has shown us they're fine with a basic reskin and the addition/removal of a basic system.
I was expecting to have a fun casual grind that I can see tangible progress on but I guess I was asking too much.
All I expected was to be able to do it. The party requirements make that all but impossible now.
I would love it if the Devs would start placing a simple question poll every week into the launcher that you had to answer to continue. It would offer them an opportunity to gauge people's opinion on a variety of topics. A polling of the entire player base would yield valuable information that people may not otherwise divulge due to not wanting to come to the forms. AKA, getting answers form the silent majority.
Imagine what a poll could have done for their Eureka development...
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