I ended up looking on youtube to see if I could find an example of combat grunts - being able to test that within the game instead would be very much appreciated.
/performsounds
Since people are asking for different options...here's what we have:
/mastervolume
/bgm
/soundeffects
/voice
/systemsounds
/ambientsounds
/performsounds
/soundeffectsself
/soundeffectsparty
/soundeffectsother
For each command, if you use it by itself it will toggle the mute. You can also give it an integer value from 0 to 100.
Using these, you can make sound profiles via macro. For example
Code:/mastervolume 20 /bgm 20 /soundeffects 75 /voice 100 /systemsounds 100 /ambientsounds 5 /performsounds 100 /soundeffectsself 75 /soundeffectsparty 50 /soundeffectsother 0
Error 3102 Club, Order of the 52nd Hour
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.