Quote Originally Posted by Snarky_Sunseeker View Post
Hi, Izasha! Curiously enough, I did actually specifically refer to NM hunts in my previous post, and we do seem to be on the same page in that regard, so that's a good thing.

At this time, I see no reason to address the remainder of your post because it doesn't really address anything I said nor am I disagreeing with it. Perhaps when you witness hunt groups dropping like flies from Angada's cleaves because that "other" tank who needs to prove their e-peen by hogging the Ace refuses to turn him around, you may understand where I'm coming from.

Cheers!
This just asks the 'so what?' question. So youre fighting some scrubby hunt with 50 other people. Every tank is spamming enmity for points. One of them manages to grab more enmity than you. 'So what?'. My point is hunts are both an incredibly small part of the game and one of the least important to consider job balance on. Whm also gets mad cray points because of medica 2 and C3 spam on a party. That doesnt mean we need to nerf C3 or buff sch to maintain hunt balance.

Hunts are one of the poorest litmus tests to hinge "saying SE really, really needs to playtest the three tank classes to gain empirical data on how much enmity each job actually generates in practice, and if the results are in accordance with the "real-world" results the devs had intended, and then find fair and equitable ways to rectify that without "robbing Peter to pay Paul," as it were, so that players don't feel like their favorite jobs are being "attacked."

Hunts and enmity shouldnt even be on the to-do list for playtest on tank job enmity any more than whm should be judged based on hunt performance. Hunts are a completely different oddball minigame where the goal has nothing to do with playing intellgently or well. Its an enmity spam fest unattached to anything else in the game.