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  1. #19
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by MN_14 View Post
    You shouldn’t need a sim for you to reliably design a viable approach, especially as SB has been designed to be more intuitive as you don’t need to consider statistics anymore when determining skill priority. With enough practice (on materials, etc), you’ll get to the point where you can get a very good idea of what you need to do just by looking at the required quality and progress requirements. Yes, even if the game had crafts that gave you progress/quality requirements from a more or less random pool, you should be able to ace them (designers should not include requirements that cannot be done with the min required stats). If you’re unable to effectively design on the fly, can you say you have truly mastered crafting?
    Not sure what you mean by this.

    I can design "viable" rotations on the fly just fine. I'm at the stage where I do all my gear crafting manual and just pull the rotation out of my head and 100% hq, I know exactly what Brygots will give me at 9, 10 and 11 stacks Inner Quiet on each craft, how much CP I need to leave for a finisher, whether Innovation is better than that good proc or not and so on. If I misclick something or forget a specialist stone I can improvise with high success rate. So I'm not sure where the idea that sims are counter-productive to learning comes from. All the information I've had available has improved my learning. It's like studying a subject with books and research compared to randomly poking at it until something makes sense.

    SB crafting is fairly accessible, but it's certainly got complexity if you want to go beyond viable and create the most efficient, economical rotations possible. Almost every ability has a use somewhere in some endgame rotation. Sure you can 60% HQ a normal piece with Makers Mark and a bit of sense and the same old rotation, but if you want to figure out how to HQ a non-specialist piece 100% reliably without markers mark, with cheap food, with your own given stats, you need to research it. And the second is far more valuable to a serious crafter.
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    Last edited by Liam_Harper; 10-18-2018 at 01:20 AM.