Quote Originally Posted by Gemina View Post
While I won't argue the usefulness of such a feature, the anxiety attributed to the potential loss of time, gil, and hard earned mats is kind of what endgame crafting is about. It's why Reclaim will never ever be at a 100% return rate, because the devs want that element of consequence there. The actual possibility of failure. And the only true way to penalize a crafter is the loss of mats and shards/crystals/clusters. It's what hits us in the gut, and tells us we might want to reconsider our approach.
But in practice everyone just uses simulators to avoid this. I'm definitely not going to risk hundreds of thousands of gil or hours of time spent gathering up materials on the possibility that I'll fail just because "that's what crafting is all about". If anything it just scares people away from trying to progress crafting to begin with. The possibility of failure still exists in forms like, not being attentive while crafting, or taking a risk on a HQ chance under 100%, or needing condition procs to guarantee success due to low stats.