While I won't argue the usefulness of such a feature, the anxiety attributed to the potential loss of time, gil, and hard earned mats is kind of what endgame crafting is about. It's why Reclaim will never ever be at a 100% return rate, because the devs want that element of consequence there. The actual possibility of failure. And the only true way to penalize a crafter is the loss of mats and shards/crystals/clusters. It's what hits us in the gut, and tells us we might want to reconsider our approach.

So no. I couldn't disagree more with this request.