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  1. #1
    Player
    Eve_The_Witch's Avatar
    Join Date
    Oct 2018
    Posts
    25
    Character
    Cecille Cera
    World
    Twintania
    Main Class
    Thaumaturge Lv 92

    With the next expansion, the experience for new players should be revamped

    The most common complain i hear from new players is "it is really hard to get into the game". To reach max level and the part where the fun starts, you have to complete hundreds of story quests and run dozens of dungeons with overgeared party-mates that are not challenging at all. The road to level 70 is already pretty exhausting and it will get worse if the level cap will be increased again with the next expansion.
    (14)

  2. #2
    Player
    Super_Bee_Brian's Avatar
    Join Date
    Mar 2018
    Posts
    246
    Character
    Chad Thundermember
    World
    Mateus
    Main Class
    Pugilist Lv 90
    It really depends. I'm one of those people who actually find joy and fun from grinding. I don't mind grinding as long as it's nothing crazy.
    (4)

  3. #3
    Player
    Eryna's Avatar
    Join Date
    Nov 2014
    Posts
    165
    Character
    Eryna Stinorth
    World
    Brynhildr
    Main Class
    Botanist Lv 90
    Probably SE will simply include 1 set of jump potions in the expansion pack like WOW instead of rework the old quests.
    With the new game plus mode a boosted character could relive the MSQ again if they want.
    (3)

  4. #4
    Player

    Join Date
    Dec 2012
    Location
    Limsa Lominsa
    Posts
    1,066
    Quote Originally Posted by Eve_The_Witch View Post
    The most common complain i hear from new players is "it is really hard to get into the game". To reach max level and the part where the fun starts, you have to complete hundreds of story quests and run dozens of dungeons with overgeared party-mates that are not challenging at all. The road to level 70 is already pretty exhausting and it will get worse if the level cap will be increased again with the next expansion.
    I cant agree with this mentality.

    I really enjoy starting up a brand new game, figuring things out, fighting small creatures, gaining importance, exploring unknown and fresh new things and areas. Rushing to the end to be strong and standing around doing nothing cause everything is dead has never been my forte.

    If people hate experiencing the ride, and just enjoy the stature, isnt there jump and boost potions that let you skip 90% of the game? Certainly doing 1 expansion and 10 levels cant be that completely exhausting right?

    Edit:

    In fact I kinda am anxious to be done with this game, so the next Final Fantasy MMO can be released so I experience something fresh and fun. I still very much enjoy this game, but I've been playing it for years now and Final Fantasy XVI seems so far away. My only option for the next 5-10 years seem to be VII remake, which wont be new, and this game, which also isnt new. Thats not me complaining, just saying I enjoy fresh new things. And other games for me just dont pale in comparison to Final Fantasy. I literally tried playing another MMO and the text dialog and the spoken dialog didnt even match. Its all garbage to me. Only Final Fantasy has ever been worth my money. (yep thats opinion there, lets not have a freak out if you dont agree.)
    (19)
    Last edited by Daniolaut; 01-08-2019 at 12:42 AM.

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Eve_The_Witch View Post
    The most common complain i hear from new players is "it is really hard to get into the game". To reach max level and the part where the fun starts, you have to complete hundreds of story quests and run dozens of dungeons with overgeared party-mates that are not challenging at all. The road to level 70 is already pretty exhausting and it will get worse if the level cap will be increased again with the next expansion.
    No, no. Max level is where the fun stops. The story quests on the way there is the fun part.
    (23)

  6. #6
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MistakeNot View Post
    No, no. Max level is where the fun stops. The story quests on the way there is the fun part.
    I guess it varies person to person. But for me, I find that unless you get into savage raids/ex trials...there's very little TO the end game and so no point in rushing to reach it.

    On the other hand, ARR in particular has some rough patches that can be hard to find engaging, though I think the msq picks up in quality late in the ARR patch cycle. If someone doesn't like the msq at all though and just wants to reach the end game loot treadmill, they may be better off going to WoW that has more raids and raid fights for non casual endgame content.

    In WoW I can see why someone might want to rush past the leveling experience and get to the end game asap, but in FF XIV, it just feels like a waste to approach the game from that angle because there isn't as much TO to the endgame.
    (5)

  7. #7
    Player
    Hazmick's Avatar
    Join Date
    Aug 2017
    Location
    Gridania
    Posts
    122
    Character
    Cirinwe Helcelwen
    World
    Omega
    Main Class
    Fisher Lv 90
    Personally I think the issue is that people believe max rank is required to enjoy the game, so new players feel that they need to rush through everything. This just means they miss all of the content that I consider to be the fun part of the game (story, lore etc.). Rather than the game changing I think it may be a case of attitudes requiring a shift.
    (8)

  8. #8
    Player
    Stygian's Avatar
    Join Date
    Jan 2019
    Posts
    10
    Character
    Zadin Roth
    World
    Famfrit
    Main Class
    Scholar Lv 55
    Well leveling speed definitely isn't a problem if you get the exp boost from an underpopulated world. I have my main job at 49 and two other jobs past 30 and I am at the point in the MS where the quests are roughly level 34. I have been switching jobs because I have been leveling far too fast to keep in line with the MSQ.

    I know it slows down after 50, but I have breezed through so far
    It is actually rather annoying getting scaled down for literally everything.
    (3)

  9. #9
    Player
    Rosentretter's Avatar
    Join Date
    Dec 2016
    Location
    The Crystarium
    Posts
    346
    Character
    Theodore Rosentretter
    World
    Seraph
    Main Class
    Paladin Lv 90
    What can be discouraging for new players are the stupid quests between the end of ARR and the beginning of HW. God, what an endless journey. Jump potions were a mistake imo, or at least, should've been available for people who already had a character max lvl. New players are incredibly bad at the game, because they rushed, because they don't know Hall of the Novice is a thing, and because they are way undergeared.
    (6)

  10. #10
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    I like that FF14 is a story based game that focuses on the journey rather than the destination, but ARR could really do with a revamp. HW and SB are in a nice spot, but we shouldn't have to keep reassuring new players "it gets better in HW, stick with it, it'll get better!" as they slog through Titans dinner, "oops wrong crystal, you wasted the last hour" for Garuda and report to the Waking Sands with no Aetheryte for the 108th time.

    The combat could also do with a rework from 1-50. Skills unlock too slowly, particularly oGCD's. When you're 35 and still using 3-4 buttons in dungeons and haven't unlocked your aoe yet, it's discouraging. 50-60 you suddenly get a fleshed out toolkit.

    First impressions are really important for bringing in new players.
    (14)

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