I could see the DoT messing with levels of white and black mana when you're forced to wait for mechanics and there's limited melee space. Suddenly you're tapped at 100/100 mana due to how the fight is designed (and, again, probably purposely designed to mess with certain classes/compositions more than others). Right now, RDM can sit on 8x/8x, 8x/9x or 100/8x (or 100/9x) if they line up better with how a fight (and rbuffs) is coordinated. A DoT that raises both mana takes away that flexibility.



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