Quote Originally Posted by JunseiKei View Post
So it'd end up being like 2.x barrage? Considering RDM only autos after it's double cast or melee phase, it doesn't quite sound very useful, considering we only need to be in melee range for a small portion of the entirety of our rotation.


Personally, I love RDM because it doesn't have a DoT. All DoTs in this game (sans BRD) are strictly there for damage; they don't do anything extra. If it came with an additional effect, like someone suggested a way to refresh MP, then sure. IMO, all of the current DoTs should have an additional effect (combine MNK's blunt vulnerability from Dragon Kick into Demolish's DoT). As it were, 4.x saw the removal of a few DoTs (or at least, how many classes had an additional DoT because Fracture was accessible to many different DPS jobs).
I was mostly referring to generating White/Black Mana over time being the main reason to have a DoT. I figured it would be a single target oGCD or an alternative weaponskill finisher regardless though. I'd much rather see a straight Osmose oGCD that grants RDM more mana based on their missing MP to solve their mana issues. Not that they couldn't be combined, but I figure the DoT would see more use.