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Thread: RDM DoT idea

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  1. #15
    Player
    JunseiKei's Avatar
    Join Date
    Sep 2013
    Location
    The Mist, Ward 9, Plot 2
    Posts
    1,800
    Character
    Xoria Tepes
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Dualgunner View Post
    An enchanted auto attack mechanic...that would be neat, but it would mean that RDM would then have to fight for one of the two melee spots (ie, against DRG and NIN) to be able to play at full potential.
    So it'd end up being like 2.x barrage? Considering RDM only autos after it's double cast or melee phase, it doesn't quite sound very useful, considering we only need to be in melee range for a small portion of the entirety of our rotation.


    Personally, I love RDM because it doesn't have a DoT. All DoTs in this game (sans BRD) are strictly there for damage; they don't do anything extra. If it came with an additional effect, like someone suggested a way to refresh MP, then sure. IMO, all of the current DoTs should have an additional effect (combine MNK's blunt vulnerability from Dragon Kick into Demolish's DoT). As it were, 4.x saw the removal of a few DoTs (or at least, how many classes had an additional DoT because Fracture was accessible to many different DPS jobs).
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    Last edited by JunseiKei; 10-25-2018 at 05:00 PM.