Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast
Results 61 to 70 of 71
  1. #61
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    You are allowed to want something different, you are allowed to want something streamlined to just be 1 button spamming. Others are allowed to ask for the old style to be returned. Yes, they are often times mutually exclusive. But lets at least not pretend its because haymaker is the only viable counter attack with debuff allowed in the game and it is a tragedy that its been removed.
    That's the point of a discussion. You say a thing, I say a thing. At the end, the end goal of that discussion varies. I like the discussion. It is interesting to see how people view the same aspect of the game. I go in wanting to hear what you have to say and if you do change my mind, victory for you, victory for me. I learnt a thing.

    The tragedy isn't that it was Haymaker that got removed. The tragedy is that it was actions -like- Haymaker that got removed. Like Shield Swipe got changed. Beneath all the pomp and performance, FF14's selection of Actions the players use is extremely limited, despite the fact that the engine is capable of much more.

    I care about actions that give additional options. That change what you can do, that force considerations onto the field, that give you control. Was old shield swipe spammed every time? No. Because you didn't always need it. Using it when it was available was a choice you made, in place of another GCD, that in turn was based on what you needed, and that had a few considerations as well.

    What about Shield Swipe now? Could you say it holds that same weight? Is it a better ability, or a more effective one? Because in my opinion, you could fold that potency into Circle of Scorn or Spirits Within and get rid of Shield Swipe, and Paladin wouldn't lose anything worth noting other than a neat animation and a Gladiator capstone quest reward.

    That is the state of Reactives, what little of them remain. That if they were gone, the Job they were attached to lost nothing. You could have made Haymaker worthwhile again, you could have Shield Swipe really feel like this bracing shunt-and-bash counter attack, but no. One got removed, one got changed to Reprisal, and Reprisal went the way of the dinosaurs, which is basically just paving the way for every other Reactive currently in game.

    That's the tragedy.
    (0)

  2. #62
    Player
    Chrono_Rising's Avatar
    Join Date
    Jun 2017
    Posts
    922
    Character
    Gulvioir Muruc
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Kabooa View Post
    That's the point of a discussion. You say a thing, I say a thing. At the end, the end goal of that discussion varies. I like the discussion. It is interesting to see how people view the same aspect of the game. I go in wanting to hear what you have to say and if you do change my mind, victory for you, victory for me. I learnt a thing.
    Usually when engaging in discussion the thing I say is related to the thing you say, and the thing you say next is related to that. Sometimes new elements are added in, but typically the discussion evolves from those points. This is not evolving.

    You say a thing like "the damage debuff from reprisal is balanced by changing the equation" to which I might respond like "I don't see this justified anywhere" to which I recieved the reply "lethargy is something I miss on blm".

    Or you might say "Old Reprisal was a hit when lit skill" to which I might respond "Delaying it strategically was actually a thing for raid buff windows as well as high damage periods" to which I'm only recieving the reply "Hit when lit".

    Quote Originally Posted by Kabooa View Post
    The tragedy isn't that it was Haymaker that got removed.
    Reprisal being a "haymaker clone" is literally what started this.

    Quote Originally Posted by Kabooa View Post
    The tragedy is that it was actions -like- Haymaker that got removed. Like Shield Swipe got changed. Beneath all the pomp and performance, FF14's selection of Actions the players use is extremely limited, despite the fact that the engine is capable of much more.
    This is a point which has evolved from the post history. I'm going to make a conjecture that what you felt good about with shield swipe and the rare use of haymaker wasn't that it is a skill which you used rarely, I instead have a feeling your pleasure from using these skills actually comes from recognizing niche situations in which using these abilities was actually beneficial. And as I have tried to repeat several times, reprisal had those weird situations as well, but rather than using a rarely used skill a skillful use of reprisal was recognizing when it could be used in more efficient ways than hit it when lit.

    Quote Originally Posted by Kabooa View Post
    I care about actions that give additional options.
    See above point.


    Quote Originally Posted by Kabooa View Post
    That change what you can do, that force considerations onto the field, that give you control. Was old shield swipe spammed every time? No. Because you didn't always need it. Using it when it was available was a choice you made, in place of another GCD, that in turn was based on what you needed, and that had a few considerations as well.
    Using shield swipe to save on TP or extend goring blade was not all that interesting. The debuff was useless in most cases, the increased enmity was unwelcome since back then part of our dps combo was in an enmity combo, and it was not a potency gain unless extending goring or preventing you from running dry on TP. It is a button which took up room, but was infrequently touched but needed to be kept visible.

    Quote Originally Posted by Kabooa View Post
    What about Shield Swipe now? Could you say it holds that same weight? Is it a better ability, or a more effective one? Because in my opinion, you could fold that potency into Circle of Scorn or Spirits Within and get rid of Shield Swipe, and Paladin wouldn't lose anything worth noting other than a neat animation and a Gladiator capstone quest reward.
    Yes, its like old reprisal except less potent, up more frequently, and presents a reward for using sheltron effectively to mitigate damage. However, it presents less decision making than reprisal since it has just 1 function. This argument also folds back into that this also applies to spirits with in which could easily be folded into circle damage as well. Removing more and more oGCDs will make the rotation stale. And on paladin, which is a fairly rigid class, I find random shield swipes to be a nice touch of randomness even if very small.

    Quote Originally Posted by Kabooa View Post
    That is the state of Reactives, what little of them remain. That if they were gone, the Job they were attached to lost nothing. You could have made Haymaker worthwhile again, you could have Shield Swipe really feel like this bracing shunt-and-bash counter attack, but no. One got removed, one got changed to Reprisal, and Reprisal went the way of the dinosaurs, which is basically just paving the way for every other Reactive currently in game.

    That's the tragedy.
    This feels like a slippery slope argument. I don't see reactives being removed from the game.
    (0)

  3. #63
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Chrono_Rising View Post
    This is a point which has evolved from the post history. I'm going to make a conjecture that what you felt good about with shield swipe and the rare use of haymaker wasn't that it is a skill which you used rarely, I instead have a feeling your pleasure from using these skills actually comes from recognizing niche situations in which using these abilities was actually beneficial.
    That conjecture isn't wrong. Conflicting priority on what action to use and how to maximize use is what makes the otherwise bland-at-a-glance Black Mage an actively engaging job.

    Where I disagree is where you paint Reprisal as having similar considerations. Where we got a disconnect is where I mentioned parry rates. It's not that you -don't parry. It's that you can't guarantee your parries. Because you cannot guarantee your parries, this forces your hand regarding Reprisal. Because it has no relative cost (It's OGCD), because it's primarily an offensive tool (Substantial potency), and because the debuff is just so absurdly long, the window of error is minimal and its opportunity cost nonexistent.

    It's not that Reprisal didn't have optimal use, it's that the difference between optimal use and just plain use was small. Practically indistinguishable due to variance in when it was available. (Cuz parry)

    It would be an identical tool as a literal counter attack button. Push button, parry and strike back the next attack in 3 seconds. 30 second cooldown, 220 potency, the whole shebang. The exact same effect, but the window is smaller, and the control is all yours.

    I'd literally have no problem with that. A little extra oomph for Dark Knights, a thematic defensive option comparable to both Shelltron (Defend) and Inner Beast (Ignore), and active use. I couldn't ask for more, and it's really just the simplest of changes, putting the control and onus of activation onto the player instead of the dice.

    Quote Originally Posted by Chrono_Rising View Post
    This feels like a slippery slope argument. I don't see reactives being removed from the game.
    I 100% see shield swipe being changed again or being removed.

    I see Seigan being removed as it is, because throwing the threat reduction on Merciful Eyes removed any potential want to use Seigan.

    And...that's all the reactives as we've been defining them. The Samurai has more reactives than the Tanks combined.

    We could potentially add Riddle of Earth, Eye for an Eye, and Arms Length to the list, but those really aren't in the same field. They have a reactive effect, but aren't "reactives".
    (0)
    Last edited by Kabooa; 11-17-2018 at 01:52 AM.

  4. #64
    Player
    Daigosama's Avatar
    Join Date
    Aug 2016
    Posts
    4
    Character
    Sharkah Aishaemrwyn
    World
    Sargatanas
    Main Class
    Gladiator Lv 70
    Why not give DRK the ability to give the entire party a lifesteal buff?
    (0)

  5. #65
    Player
    Ekimmak's Avatar
    Join Date
    May 2015
    Posts
    608
    Character
    Carlo Vinne
    World
    Faerie
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Daigosama View Post
    Why not give DRK the ability to give the entire party a lifesteal buff?
    Because it won't save the party from a super raidwide attack.
    (1)

  6. #66
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,862
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kabooa View Post
    That conjecture isn't wrong. Conflicting priority on what action to use and how to maximize use is what makes the otherwise bland-at-a-glance Black Mage an actively engaging job.

    Where I disagree is where you paint Reprisal as having similar considerations. Where we got a disconnect is where I mentioned parry rates. It's not that you -don't parry. It's that you can't guarantee your parries. Because you cannot guarantee your parries, this forces your hand regarding Reprisal. Because it has no relative cost (It's OGCD), because it's primarily an offensive tool (Substantial potency), and because the debuff is just so absurdly long, the window of error is minimal and its opportunity cost nonexistent.

    It's not that Reprisal didn't have optimal use, it's that the difference between optimal use and just plain use was small. Practically indistinguishable due to variance in when it was available. (Cuz parry)
    I think this is why you'd find so many posts asking for a modified DA-DD back in Heavensward. The dodge mechanic was strong but counterproductive. Without Reprisal and Low Blow being modified to also use dodge chance, which would then synergize perhaps overly powerfully with DA-AD and DA-DP together, and Blood Price gaining from attacks attempted against you rather than solely attacks to hit you (still better than Monk's Riddle of Earth, which cripples Monk dps whenever a SCH shield causes you not to take damage, because that condition is all so sensible...), it could actively hurt survival. At a 30% parry buff that could be stacked with cross-classes Awareness, baseline Dark Dance was still decently strong and was ripe for improvements to offset the more extreme or emergency option of the anti-synergetic DA-DD, but, easier changes being easier changes, instead it was left flawed until just being removed outright.
    (0)

  7. #67
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ekimmak View Post
    Because it won't save the party from a super raidwide attack.
    You mean like Charybdis + White Hole? Heartless Archangel? Earthquake + Accretion?

    Besides, anything that has the potential to save healer GCDs is useful. It's all about finding the minimum amount of effort to hit the required HP threshold.
    (2)

  8. #68
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,367
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    DRK would need to have some sort of group mitigation. Group lifesteal would not work.

    The point of veil and shake is that they mitigate damage from big group heavy hitting attacks.

    I would think that a lvl 70+ skill in the expansion will give us a group mitigation tool for DRK. Otherwise they would have failed in the rework.
    (0)

  9. #69
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    What about soaking up some or all damage? Like cover but party wide.
    (0)

  10. #70
    Player
    DaulBan's Avatar
    Join Date
    Jun 2016
    Location
    Limsa Lominsa
    Posts
    282
    Character
    Daul Ban
    World
    Ultros
    Main Class
    Paladin Lv 80
    How is a goddamn balance thread that I posted at 3 AM over a month ago still active. There have gotta be better threads.
    (1)
    One day I'll be the MT mountain I want to be... But that day is not today. (As of Patch 3.2)

Page 7 of 8 FirstFirst ... 5 6 7 8 LastLast