Usually when engaging in discussion the thing I say is related to the thing you say, and the thing you say next is related to that. Sometimes new elements are added in, but typically the discussion evolves from those points. This is not evolving.
You say a thing like "the damage debuff from reprisal is balanced by changing the equation" to which I might respond like "I don't see this justified anywhere" to which I recieved the reply "lethargy is something I miss on blm".
Or you might say "Old Reprisal was a hit when lit skill" to which I might respond "Delaying it strategically was actually a thing for raid buff windows as well as high damage periods" to which I'm only recieving the reply "Hit when lit".
Reprisal being a "haymaker clone" is literally what started this.
This is a point which has evolved from the post history. I'm going to make a conjecture that what you felt good about with shield swipe and the rare use of haymaker wasn't that it is a skill which you used rarely, I instead have a feeling your pleasure from using these skills actually comes from recognizing niche situations in which using these abilities was actually beneficial. And as I have tried to repeat several times, reprisal had those weird situations as well, but rather than using a rarely used skill a skillful use of reprisal was recognizing when it could be used in more efficient ways than hit it when lit.
See above point.
Using shield swipe to save on TP or extend goring blade was not all that interesting. The debuff was useless in most cases, the increased enmity was unwelcome since back then part of our dps combo was in an enmity combo, and it was not a potency gain unless extending goring or preventing you from running dry on TP. It is a button which took up room, but was infrequently touched but needed to be kept visible.
Yes, its like old reprisal except less potent, up more frequently, and presents a reward for using sheltron effectively to mitigate damage. However, it presents less decision making than reprisal since it has just 1 function. This argument also folds back into that this also applies to spirits with in which could easily be folded into circle damage as well. Removing more and more oGCDs will make the rotation stale. And on paladin, which is a fairly rigid class, I find random shield swipes to be a nice touch of randomness even if very small.
This feels like a slippery slope argument. I don't see reactives being removed from the game.



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