Haymaker had 0 weight behind it and you are once again over exaggerating this skill. I quickly polled a few people who main monk, of the 10 people I asked 7 I had to remind what it was, 2 of the remaining thought it was still in the game but didn’t realize because they wouldn’t put it on their hot bar, and 1 went as far to say oh yeah, that trash move that was removed.
Real engaging gameplay. I’m sure we could make a monk post on a dps forum and see how many people want the move back, I’m almost positive no one misses it besides you.
I have 4 alts all of which have made it through stormblood. No, it doesn’t hurt, and its really easy to get through all the content. Eureka you can make a case for things hitting hard and needing to get away. Yet another exaggeration.
The context isn’t what you make it up to be, its what was said. Since you seem to forget what you say so easily here is the quote I refer to.
I used an example of getting 7 reprisals in a 3:45 second to dismiss this idea that it was difficult to get the majority of them. The point of this is not to prove that it is not just a “use it skill” it is to show that it is way more reliable than you are making it out to be.
A good part of this is useless information: (1) you could always try to save it to put it up for where you needed it and (2) it was always useful against all damage so neither of these points are meaningless except as fluff. Current reprisal is good because you don’t need to set it up or plan for it in advance. You can use it, it is convenient and easy. That’s it. Old reprisal covered more damage when used properly.
Ah so if the gimmick is keep the enemy in the circle it is engaging, if it is work out where to plan to use it and work to set it up then its useless. I find it ironic that you don’t see how arbitrary your lines are.
Again, my point was to refute your idea that parry procs were somehow rare and we were unlikely to get the proc. There are multiple examples of turns where you would consider delaying your reprisal set up to line up with a mechanic or 1 minute and 3 minute buffs.
The point being that pressing and timing these buttons in play is enjoyable to people. You might not like it as you have said multiple times but your logic will essentially reduce the game to removing all oGCD actions that aren’t “push now” buttons. While fine the GCD will come out as slow boring and get stale quick.
More arbitrary lines. There is no reason dark knightneeds to manage mp. We manage mp simply by the design of the game, this could just as easily be removed and replaced with anything else much like blood is spent through mostly GCD actions, the only exception being delirium.
(1)Broke up spam of dark arts (2) had other uses besides damage (3) did involve some planning and shifting at higher levels of play. Just because you didn’t doesn’t mean others did the same.
Yes, and yet you continue to come back with just flat wrong information and exaggerations of the usefulness of abilities like haymaker.
First we couldn’t have reprisal because its just a haymaker clone (it isn’t and even if it was it was done better than haymaker in terms of actually being put to use).
Then it was just bonus fluff built into the encounter damage formula and so made useless. A fact that you provide no back up for.
Now it’s a “just use immediately” button that had no other purposes. I point out that it does have other uses (holding briefly to time the hit, delaying to line up with buff windows, and oGCD enmity when needed) and that goes ignored. Its not just about opinions, opinions should be based on something.
All of these reasons boil down to “I don’t like it because I used it this way”, perhaps the issue wasn’t the skill, perhaps it was the way it was being used. Personally, I enjoy the multipurpose tool, and I enjoyed trying to time may abilities to fit into certain windows that would have more impact on my raid with reprisal. I enjoyed the not knowing it would proc and having to actively look for procs and resets. I enjoyed HW dark knight. I would like to see a class like it make a comeback. HW dark knight didn’t have super hard hitting windows, what it had was multiple little hits that ended up adding up, and that was a playstyle I enjoyed. Much like Monks enjoy that fast nature of GL, that play style of multiple oGCD actions lighting up and resetting at different times was entertaining and even at times felt chaotic as I tried to double weave.
You are allowed to want something different, you are allowed to want something streamlined to just be 1 button spamming. Others are allowed to ask for the old style to be returned. Yes, they are often times mutually exclusive. But lets at least not pretend its because haymaker is the only viable counter attack with debuff allowed in the game and it is a tragedy that its been removed.