Quote Originally Posted by Kabooa View Post
1. Yes, I'm lamenting the loss of a counter attack with gameplay weight behind it. Just like I lament prior Shield Swipe. It's almost like these two actions represent a category we need more (Actions that take some thought) while old Reprisal and New Shield Swipe represent what we need less of (It lit, hit).
Haymaker had 0 weight behind it and you are once again over exaggerating this skill. I quickly polled a few people who main monk, of the 10 people I asked 7 I had to remind what it was, 2 of the remaining thought it was still in the game but didn’t realize because they wouldn’t put it on their hot bar, and 1 went as far to say oh yeah, that trash move that was removed.
Real engaging gameplay. I’m sure we could make a monk post on a dps forum and see how many people want the move back, I’m almost positive no one misses it besides you.

Quote Originally Posted by Kabooa View Post
2. !@#% in stormblood !#@%ing hurt. A 20% slow is significant when you aren't plodding around in plate armor. I used lethargy because I -didn't- MSQ stormblood as monk, so the amount of my face being punched was on -Black Mage-, but one can easily extrapolate that desire to wanting something to punch you in the face less to another Job that had an appropriate response to said face punching.
I have 4 alts all of which have made it through stormblood. No, it doesn’t hurt, and its really easy to get through all the content. Eureka you can make a case for things hitting hard and needing to get away. Yet another exaggeration.

Quote Originally Posted by Kabooa View Post
3. I said parry procs aren't guaranteed to happen. Which is why you -likely hit the ability the moment it flashes up-. At most waiting until the end of the current timer. Which based on the amount of times you hit the ability in the time frame given is likely what happened. "Context."
The context isn’t what you make it up to be, its what was said. Since you seem to forget what you say so easily here is the quote I refer to.
Quote Originally Posted by Kabooa View Post
… especially since the Parry stat was avoided like the plague, and even with Dark Dance, you're looking at a more-often-than-not just not parrying.
I used an example of getting 7 reprisals in a 3:45 second to dismiss this idea that it was difficult to get the majority of them. The point of this is not to prove that it is not just a “use it skill” it is to show that it is way more reliable than you are making it out to be.

Quote Originally Posted by Kabooa View Post
4. Given the absurdly high uptime on it, we can move forward in Stormblood knowing that encounters are designed around the lack of near permanent 10% reductions. Reprisal in its current form is superior as it no longer relies upon parries to activate, it is useful against all damage, and it can be tailored specifically around where your party struggles most.
A good part of this is useless information: (1) you could always try to save it to put it up for where you needed it and (2) it was always useful against all damage so neither of these points are meaningless except as fluff. Current reprisal is good because you don’t need to set it up or plan for it in advance. You can use it, it is convenient and easy. That’s it. Old reprisal covered more damage when used properly.

Quote Originally Posted by Kabooa View Post
5. Salted earth functions in an enemy centric fashion that Leylines does to Black Mage. It creates a specific area you play around and work with. The target's movement and mechanics that in turn force you to move play around this -gameplay-, that this zone you have thrown down is of interest to you for whatever reason, and -adds consideration-. It is entirely possible to miss some or all the benefit by hitting Salted earth the moment it comes up.
Ah so if the gimmick is keep the enemy in the circle it is engaging, if it is work out where to plan to use it and work to set it up then its useless. I find it ironic that you don’t see how arbitrary your lines are.

Quote Originally Posted by Kabooa View Post
Reprisal is "It's lit, hit". Your own anecdote shows that. Even if you missed a tank buster, or a raid wide, or a high auto attack segment, odds are as long as you hit the button you gained almost all the benefit regardless of the timing.
Again, my point was to refute your idea that parry procs were somehow rare and we were unlikely to get the proc. There are multiple examples of turns where you would consider delaying your reprisal set up to line up with a mechanic or 1 minute and 3 minute buffs.

Quote Originally Posted by Kabooa View Post
FoFi and Reqqy Cat can be removed without any real detriment, sure, but that's more equitable to Blood for Blood, Raging Strikes, and otherwise any other % increase than it is to Dark Arts. They really just serve as giant signs saying "Do this now." and if they didn't exist, Paladin would still play the same, just like Dragoon and Bard would play the same sans Blood for Blood and Raging Strikes.
The point being that pressing and timing these buttons in play is enjoyable to people. You might not like it as you have said multiple times but your logic will essentially reduce the game to removing all oGCD actions that aren’t “push now” buttons. While fine the GCD will come out as slow boring and get stale quick.

Quote Originally Posted by Kabooa View Post
Darks Arts by contrast is ultimately part of the Dark Knight's resource management game. FoFi is not. I personally wouldn't say Reqqy Cat is of the same importance to Paladin's, mainly because if Reqqy Cat didn't exist, you'd still cast the same number of Holy Spirits, just at different times. (But probably still all in Trick Attack windows so what really changed)
More arbitrary lines. There is no reason dark knightneeds to manage mp. We manage mp simply by the design of the game, this could just as easily be removed and replaced with anything else much like blood is spent through mostly GCD actions, the only exception being delirium.

Quote Originally Posted by Kabooa View Post
Here's the thing. -I don't find Dark Arts spam appealing-. I just don't see the merit in moving the button press two slots over and calling it something else. This is at best a lateral shift and at worst regression.
(1)Broke up spam of dark arts (2) had other uses besides damage (3) did involve some planning and shifting at higher levels of play. Just because you didn’t doesn’t mean others did the same.

Quote Originally Posted by Kabooa View Post
6. This discussion is between you and me, so those other people should not factor in. Because "Numerous people" who do and numerous people who don't want them back exist here, as well as numerous people who don't care one lick one way or the other, and numerous people who didn't like HW Dark Knight, and numerous people who did, so on and so forth.
Yes, and yet you continue to come back with just flat wrong information and exaggerations of the usefulness of abilities like haymaker.
First we couldn’t have reprisal because its just a haymaker clone (it isn’t and even if it was it was done better than haymaker in terms of actually being put to use).
Then it was just bonus fluff built into the encounter damage formula and so made useless. A fact that you provide no back up for.
Now it’s a “just use immediately” button that had no other purposes. I point out that it does have other uses (holding briefly to time the hit, delaying to line up with buff windows, and oGCD enmity when needed) and that goes ignored. Its not just about opinions, opinions should be based on something.

All of these reasons boil down to “I don’t like it because I used it this way”, perhaps the issue wasn’t the skill, perhaps it was the way it was being used. Personally, I enjoy the multipurpose tool, and I enjoyed trying to time may abilities to fit into certain windows that would have more impact on my raid with reprisal. I enjoyed the not knowing it would proc and having to actively look for procs and resets. I enjoyed HW dark knight. I would like to see a class like it make a comeback. HW dark knight didn’t have super hard hitting windows, what it had was multiple little hits that ended up adding up, and that was a playstyle I enjoyed. Much like Monks enjoy that fast nature of GL, that play style of multiple oGCD actions lighting up and resetting at different times was entertaining and even at times felt chaotic as I tried to double weave.

You are allowed to want something different, you are allowed to want something streamlined to just be 1 button spamming. Others are allowed to ask for the old style to be returned. Yes, they are often times mutually exclusive. But lets at least not pretend its because haymaker is the only viable counter attack with debuff allowed in the game and it is a tragedy that its been removed.