Quote Originally Posted by Sapphidia View Post
Reactive procs on being hit are one of the best ways of balancing the DPS output of a tank class, as you can load them up with high damage reactives to keep their DPS up when they're facing a boss, but then this DPS component gets taken away when they're just DPSing the back of a boss waiting to tank-swap in.
I strongly disagree. Players will inevitably lean towards maximizing the tanking uptime of the reactive tank, and how effective that strategy ends up being will have to depend upon the fight. Take O10S, for example. If the reactive tank happens to get more or less phases to tank, then its DPS will fluctuate accordingly; that's not balanced.

Reactive damage can be fun and interesting, but an over-reliance on it will inevitably cause major imbalance depending on the fight.