Quote Originally Posted by Chrono_Rising View Post
This whole paragraph seems to way over romanticize a skill that is even more useless with the addition of true north allowing you to do your entire rotation on an enemy facing you. However, since I see haymaker as only ever being useful in solo content which dies so fast it is hardly worth mentioning I’m just going to move on.

Again, I disagree that reacting to procs isn’t fun and adds an element to the class. Its why we have oGCDs, just pressing a GCD action every 2.5 seconds would get stale quickly. You are allowed to have your opinion, but what you are saying applies to every oGCD action but only seems to justify getting rid of certain ones, there has to be more.

Like how reprisal added fluff mitigation for a dark knight that also doubled as raid utility in physical fights? Like how Monk has true north as a role skill to specifically to ignore positionals?

Great lets do that, while we are at it lets also include the differences in potency, effects, durations, proc mechanics and resets. Might need some updates to bundle the SB additions as well to make it seems alike a cohesive whole.

I agree, build on what was so that the job feels like an evolution rather than a tear down and rebuild. Stormblood should have brought additions and built on these systems rather than trashing them.
1. Probably why Haymaker was ultimately removed. Unless I'm mistaken, we didn't have an iteration of True North until Stormblood. But I'll say that moving into leveling in Stormblood as a Black Mage, I would have given anything for that 20% slow they took away with Lethargy.

2. Purely reacting to procs itself is muscle memory. Procs that force thought are fun. Reprisal did not do this for me. Thundercloud does it for me because I'm working against multiple considerations. Shot procs do it for me as it inherently changes the value of Quick Reload, and to a lesser extent Reload. Low Blow in dungeons did this for me because you could literally make a Paladin blush at the sheer amount of damage you stop, for effectively no cost.

Low blow in raids, pfft. Hit the button. No considerations. Dark Arts by Gucci.
Reprisal? Hit the button. 7 times over 3:45 seconds means you basically slammed it on cooldown, with a variance of 5-6 seconds between proc and use. That could be "tactically holding it to use to ensure maximum coverage", or "I just didn't !#%ing parry that time."

3. Well, you still have that "Raid utility", only now it's weighted better. Also pfft. "I forgot how to punch this guy's face despite doing it for 15 seconds."

4. Make them interesting and sure.

5. Sure. I think we can all agree Tanks in general need a bit more to them. I'd prefer that direction go into active decision making than blindly smashing Low Blow whenever your 20% to parry procced the 20% chance to reset.