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  1. #19
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why... why are using quotes, for something the person you're responding to never said nor implied?

    Fell Cleave. Y'know? That thing that was supposed to feel like a truck-sized hit? Felt really, really satisfying? I was not measuring Scourge against combo skills. Fell Cleave. Again? Fell Cleave.

    So do I. I absolutely love those kinds of abilities.

    Even the least direct potential merit, reduced button bloat, never panned out; by the end, it was increased. So why remove something of benefit without a compensating consequent benefit?
    "Hitting slightly more than a Fell Cleave" is also a strange qualifier. That's a weird niche, don't you think? That was my thought. That was how you wanted to qualify them. I instead chose mine. "DoTs stronger per GCD than a combo line" because that's what every other comparable, stand alone, sans mechanic non-combo DoT is.

    They did compensate. But whether or not that compensation is wanted is another matter.

    So I apparently have to say this again.

    This is my opinion.

    Reprisal in its current form is superior. It removed the inherent conflict of offense vs defense in a game that has been moving towards as much offense as possible. Separating the damage from Reprisal was the best decision to maintain the ability's purpose. (Debuff the enemy) The loss of an actual counter attack is notable, they are, almost universally, one of the Tank archetype's defining skills, but the actual impact it had on the kit was minimal. It was a shiny button. That's it. Its loss is no more or less than Rage of Halone's or Storm's Path debuff.

    Low Blow ultimately fit this theme a bit better, and I will say I miss it more than Reprisal, because it required a little bit more attention. You didn't get a blinky light, and you had a very real chance of wasting it.

    So my apologies. Thinking back on it, Low Blow was an engaging ability in Dungeons and made for quick-in-the-moment decisions. It fits my qualifier, so I'll rescind that Low Blow was 'just another button'.

    Low Blow in raids I steadfastly hold my ground we aren't losing anything with its loss.
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    Last edited by Kabooa; 11-15-2018 at 05:09 PM.