Quote Originally Posted by Lyth View Post
I think the broader question at stake here is what role do the developers want tanks to play in raid-wide mitigation. It's either an essential function or it's not.

In Heavensward, every tank had a raid-wide mitigation move. WAR had Path, DRK had Reprisal, and PLD had Veil. Stormblood changed all that. Now every tank has Reprisal, WAR has Shake, and PLD has Veil and PoA. Not every tank is capable of providing the same level of raid-wide mitigation. That's fine from a flavour perspective, but you can't design content which requires you to have access to all those abilities. After all, you're not getting Shake and Veil if you bring a DRK. And personally, I think that's fine. You want the tanks to feel different.

The problem with Veil and Shake, however, is not mitigation. Notice that nobody pointed a finger at Passage of Arms. Veil and Shake are unique in that they are both barrier shields. Barrier shield effects have a significant impact on limit break gauge generation. This means faster clear times, and better party dps. The problem is that these are functionally covert raid dps buffs, and everyone wants access to those. The solution isn't necessarily remove these skills or shift all the burden of mitigating raidwides on to healers. The solution is to completely remove the limit gauge generation associated with barrier shields.
I had no idea about the LB generation. I'd have no issue with removing that generation though.

P.S. Not everyone wants access to raid-DPS buffs. I don't particularly care about DPS. In my view, if you clear a fight before enrage, you can't really claim to know the fight. Because you only know it up to the point you clear. :S.... (I am guilty of this too)